2018-10-25 Death & Betrayal

Recently, Brad was writing about killing. He said, “morality aside, it’s the best tactical solution since you don’t need to revisit the problem.”

I enjoy combat for other reasons: as the character is an investment of time and effort, the risk of losing that is real, it makes everything more relevant. Independent of that, however: Brad says that killing is expedient because enemies will not come back, but I take inspiration from ancient history. Caesar was magnanimous. He was not often betrayed. And if he was, it was a political situation which he was able to exploit. What I try to do as I run my campaigns is offer similar situations.

I think these small changes were enough for players to trust that most people they let go will stay gone, or if they are revisited, they’ll never wish that they had been killed instead.

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