2018-12-19 Episode 01

Podcast Why homebrew? D&D as an oral tradition: keep what you like, add what you need, drop what you keep forgetting. What is Old School D&D for me? Few mechanics, open world that grows due to in-game action, players control risk in-game, players make meaningful choices.


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It’s great to hear your voice for the first time. I really enjoyed this first episode.

I wrote up some transcripts https://takeonrules.com/2018/12/19/helmets-and-halberds-podcast/

As usual, you’ve given me a bit to think about. It may be time to dust off my heartbreaker.

Jeremy Friesen 2018-12-19 22:28 UTC

Oh wow, that’s a lot of quotes you assembled from the audio! Thank you for the kind words.

I noticed that the link https://takeonrules.com/2018/11/26/own-your-game-system gives me a 404 Page not found error.

And I noticed that I hadn’t listed your name in the copyright section of the two PDFs! Fixed that.

– Alex Schroeder 2018-12-20 06:58 UTC

Thanks. The 404 is a draft post…hmm, time to write something.

Jeremy Friesen 2018-12-21 19:56 UTC

A Bad Turn of Words: Fantasy Heartbreaker argues that we should stop using this word, this slur, this self-deprecating phrase to talk about our games. Well said!

– Alex Schroeder 2019-01-07 06:44 UTC

Really enjoyed this first episode. And your comment on ’the fear’ in dungeon crawling/adventuring ring true for me too. James Holloway did a special episode of Monster Man on The Pathetic Aesthetic a while back that crystallized a lot of what I’m looking for in fantasy adventure games. Probably worth a listen if you haven’t already. Cheers!


– Daniel Lofton 2018-12-21 15:57 UTC

Thanks for the recommendation!

– Alex Schroeder 2018-12-21 18:02 UTC

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