2019-02-21 RPG Blog Highlights?

Recently I have created a “merged” RPG Planet. It collects the blog posts collected on the Old School RPG Planet and the Indie RPG Planet and creates a unified feed and web page. It’s pretty cool for people like me who like it both ways! 🙂

And on my Tabletop Social Mastodon account I’ve been occasionally highlighting a post or two that I noticed as I browsed the page.

How to get started with the #osr, by Dungeons and Possums: https://dungeonspossums.blogspot.com/2019/02/how-to-get-started-playing-old-school-d.html

Dungeon maps with ASCII art, and links to adventures. Anne’s blog post: https://diyanddragons.blogspot.com/2019/02/imminent-chuch-engines-ascii-dungeons-i.html Adventure 1: https://laughingpanjandrum.github.io/AilingFlowerChurch.html Adventure 2: https://laughingpanjandrum.github.io/TombOfKingOraine.html

I think bat has been writing up magic items and spells and little vignettes to go along with them on his blog for about ten years. Ten years! The library is ginormous!! Just now, for example: planar orbs. 🙇‍♂️ https://ancientvaults.wordpress.com/2019/02/19/new-magic-item-planar-orbs/

I turned the following into a blog post:

Patrick Stuart writes eloquently about books. I remember him writing so eloquently about Rebecca West’s Black Lamb and Grey Falcon that I ended up buying the book (but now that I check only got to page 43). And now he writes a review of the Memoirs of Usama Ibn-Munqidh, “an Arab-Syrian Gentleman in the Period of the Crusades”, translated by Philipp K. Hitti. And already I feel the urge to go and buy it. Must resist! 😆​ https://falsemachine.blogspot.com/2019/02/a-review-of-memoirs-of-usama-ibn-munqidh.html

Michael Prescott has a new mini adventure on his blog. “In every town, village, and hamlet are women who have seen beyond fear, who are strong enough to push back winter and bring new life to the lands. Their power comes from beneath an old, stone shrine, half-forgotten by the people of today. What secrets are known to those who dare pass through the mouth of spring?” http://blog.trilemma.com/2019/02/the-mouth-of-spring.html

Don’t know where I got this one from, must have been Google+?

«If Racinet’s Polychromatic Ornament (1869–1873) was the French answer to The Grammar of Ornament (1856) by Owen Jones, then Heinrich Dolmetsch’s Der Ornamentenschatz (1887) is the German response to both, an equally lavish collection of colour plates showing ornamental decoration through the ages.» http://www.johncoulthart.com/feuilleton/2019/02/07/dolmetschs-ornamentenschatz/

Also Google+:

The compendium for last years’ One Page Dungeon Contest on DriveThru… https://www.rpgnow.com/product/265210/One-Page-Dungeon-Compendium-2018-Tenth-Anniversary-Print-Edition

I liked the part about skills in this blog post: “it should generally just work unless it’s ridiculous. … you want to pick a lock? Did you buy lockpicks? Then you do it. … Want to bust down a door? You do it … If it’s particularly complicated … maybe refer to the character’s background and make a ruling based on that. … You’re playing Traveller and you want to rappel down a wall? Do you have some rope? Then you do it.” https://ongoingcampaign.blogspot.com/2018/07/an-observation-and-list.html

I just found a PDF with Darkest Dungeon Character Kits. Like Dan says: “a great way to demonstrate to new players that classes are not monolithic: not all fighters are the same.” https://www.docdroid.net/frH5PSU/dd4lotfp.pdf Dan’s blog post: http://throneofsalt.blogspot.com/2019/01/a-few-of-my-favorite-things-plus-extra.html

The discussion on strong female characters by Noisms in his blogpost Strong Female Characters – and in the comments beneath it – is refreshing in that the talk is about the nuances. Having spent my early teenage years reading Marion Zimmer Bradley and Anne McCaffrey, I disagree with some of the points made by the OP and still enjoyed the discussion. Food for thought in any case. And I did not know that the casting for ’Alien’ was unisex. http://monstersandmanuals.blogspot.com/2019/02/strong-female-characters.html

It’s a long read and perhaps you want to skip the last section before reading anything else because that last section is fantastic. «If the people of Hegendorf continue their business without a group of Player Characters coming in and interfering with their lives, here’s what happens: […] Hegendorf lies in ruins.» That slow escalation, that meat grinder unleashed, that’s good stuff! http://bernietheflumph.blogspot.com/2019/02/the-village-of-hegendorf.html

«The “adventure” then is not the narrative the player-characters flow through towards an inevitable climax and resolution, but the procession of problems, challenges, etc. they face; the decisions and deliberations they make about what to do about each problem or challenge; and the procedures they enact as part of those decisions, and the consequences of all the above interacting with one another. […] it is a playstyle that can be applied to almost any “roleplaying game”» https://retiredadventurer.blogspot.com/2019/02/adventure-games-what-i-meant-when-i.html

More analysis of the #osr survey by Brendan: «In addition to being related to several other variables that you might expect (such as self-declared participation in the OSR, degree of identification with the OSR, and having bought an OSR product), degree of OSR play behavior also positively predicts blogging about tabletop roleplaying games generally and belief that the OSR welcomes diverse voices.» https://www.necropraxis.com/2019/02/04/osr-play-behavior/

«One plant or animal creature the caster touches suddenly gains human level awareness and intelligence.» http://www.remixesandrevelations.com/2019/02/osr-handsome-wizards.html I love this spell. It’s like the Tolkien elves giving language to the trees and the like.

«There are several examples in Lord of the Rings where Tolkien could be said to be drawing inspiration from prehistory. His work was very much concerned with capturing an emotional response to the passage of time. Techniques he employed in his construction of languages were designed to evoke, in one with the requisite knowledge of scientific philology, the sense of an extraordinarily long period of time.» http://middenmurk.blogspot.com/2019/02/ago.html

No idea where this one is from:

Here’s a Jargon dictionary compiled in 1812, Australia: “The Author has found it necessary to introduce frequently, in the course if his definitions, technical, or cant words and Phrases. This he could not avoid without much tautology and unpleasing circumlocution.” http://cosmicheroes.space/blog/index.php/2019/01/28/flash-language/

„… and editor of the journal Board Games Studies.“ Best job description in this post about an ancient board game. https://www.atlasobscura.com/articles/latrunculi-impossible-task-board-games-ancient-mystery-puzzle-monopoly

Carcosa has plenty of colored humans. This is a nice take on them, by Eric Diaz. http://methodsetmadness.blogspot.com/2019/01/too-many-races-my-carcosa.html

And so on. I post a lot of links, now that I look back at my stream. And they hardly ever show up on the blog. I guess I should change that? I’m not sure.

Game Prep



A nice argument for problem solving in investigative roleplaying games by @seanmccoy: «I want to solve the puzzle. … games don’t want to account for a fail state. This can be solved pretty easily with a few things, one is just: let them fail, lose the client, the murderer kills again. The other is to let the enemy get closer and closer to the PCs as they continue to fail. Meaning that regardless of what path they choose, the situation will eventually resolve itself …» https://www.failuretolerated.com/a-small-rant-about-investigation-in-rpgs

– Alex Schroeder 2019-02-23 04:27 UTC

Hey man, thanks for the Hegendorf shout-out!

Joshua Burnett 2019-03-01 14:45 UTC

Sure! 👍

– Alex Schroeder 2019-03-01 22:46 UTC

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