2019-02-22 Magic Items

I was recently thinking about Hex Describe again. There, I needed a way to generate magic items. In addition to that, I wanted the generated items to be my magic items – the kind I’d happily hand out in my campaign. And so I wrote random tables to generate them. But now I have the problem that I can’t really print the tables on my blog. The look like this:

;magic item
1,A [potion].
1,A [scroll].
1,[magic weapon]
1,[magic armour]
1,[wondrous item]

;magic weapon
5,[magic weapon for magic user]
10,An elven *long sword* +1 with [elven inscription]
5,An elven *long bow* +1.
5,A dwarven *short sword* +2 with [dwarven inscription]
2,A dwarven *crossbow* +2.
2,A goblin assassin’s black iron *crossbow* +1, decorated with the seven heads of Set.
1,A goblin assassin’s *short bow* +1 with plenty of notches along its side.
1,An orcish *zweihänder* +1/+3 vs. city dwellers, in the [orc sword tradition].

And on an on... So I’ve done something else. There’s a way to use Hex Describe without a map. The output is HTML but it was easy to convert that back to Markdown for posting on this site. And thus, 100 example magic items. 🙂

The one hundred magic items of Old Eilif of Trazadan

  1. A prayer of safety (transports the reader and up to ten targets back to the last temple the reader entered).
  2. A scroll of fire ball (6d6, save vs. spells for half).
  3. A potion of healing (1d6+1, rose, smelling like rotten eggs).
  4. A potion of silver tongue (1h, everybody who hears your voice must save vs. spells or be charmed, rose).
  5. The ring of the tengu, summons the tengu Halberd of Terrible Endings, always willing to talk and offer advice (HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying); the ring’s magic is lost when the tengu is killed.
  6. A horn of the tengus (summons 3 tengus led by the master swordsman Spear of Terrible Endings: HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying: HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying; when killed, they are released from their bond to the horn).
  7. A potion of fire resistance (1h, foamy green, smelling like pee).
  8. A map to 5 jewels hidden in a secret compartment in the dwarven forge Grimmfather.
  9. A potion of silver tongue (1h, everybody who hears your voice must save vs. spells or be charmed, foamy orange).
  10. A potion of flying (1h, dark orange, smelling like the sea).
  11. A potion of fire resistance (1h, dark red, smelling like smoke).
  12. A potion of fire belching (20min, 3d6, save vs. dragon breath for half, foamy rose).
  13. An elven long bow +1.
  14. An orcish mace +1 with the orcish runes of dominance and power.
  15. A scroll of fog (1km, within 10min, for 1h, visibility 10ft).
  16. A potion of silver tongue (1h, everybody who hears your voice must save vs. spells or be charmed, foamy rose).
  17. A golden necklace +2 dedicated to Mitra.
  18. An orcish mace +1 marked with the runes of Hel.
  19. The staff of the minotaur, summons the minotaur Spririt Guide, always willing to talk and offer advice (HD 6 AC 6 2d6 F6 MV 12; mesmerize any listeners at will, i.e. listeners must save vs. spells or cease all hostilities and speak nothing but the truth; immune to sleep and charm); the staff’s magic is lost when the minotaur is killed.
  20. A dwarven shield +2 with dwarven runes naming its maker: Alrún Ironsmasher of Old Grind.
  21. A living silver tatoo +1 dedicated to Thor.
  22. A map to the hidden ancestral shrine of Tórunn Platebearer (in a nearby location) with the promise of 2000 gold coins to be found.
  23. An amulet of shape changing, blessed by Loki (horse, allows you to ride).
  24. A map to the hidden ancestral shrine of Star Life (in a nearby location) with the promise of 3000 gold coins to be found.
  25. The two handed Icekiller +3, forged by the frost giant Winter’s Bone in Jotunheim; when the blade is drawn, snow flakes form; when it is stuck into water, a layer of ice forms (10ft); when left unsheathed, a glacier will eventually form.
  26. A scroll of unlocking doors (unlocks and unbars a door up to 2m wide).
  27. An elven dagger +1 with elven runes in memory of Fir Strong.
  28. A ring of the bully which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
  29. A potion of fire belching (20min, 3d6, save vs. dragon breath for half, foamy purple, smelling like mango).
  30. A potion of flying (1h, sparkling rose).
  31. A scroll of fire ball (6d6, save vs. spells for half).
  32. A scroll of fire ball (6d6, save vs. spells for half).
  33. A ring of the bully which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
  34. A potion of fire resistance (1h, red, silvery flakes).
  35. A dwarven short sword +2 with dwarven runes naming its maker: Milja Shieldfriend of Grimmlight.
  36. An elven long sword +1 with elven runes naming its owner: Lush Flower.
  37. A ring of the bully which allows you to shove anybody and anything within 60ft, and if this puts your victim in harm’s way then they must save vs. death or suffer the consequence.
  38. A crystal of starlight (60ft).
  39. A map to the hidden crypt of Kali the Terrible of Trazadan (in a nearby location) with the promise of 5000 gold coins to be found.
  40. A compass of hell, blessed by Hel (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
  41. A potion of fire belching (20min, 3d6, save vs. dragon breath for half, light blue).
  42. A diadem of the slaver (when targeted by a spell, it is redirected to a person within 10ft if you save vs. spells).
  43. A ring of invisibility which turns you invisible until you attempt to harm somebody.
  44. A suit of elven plate armour +1 with elven runes naming its maker: Snow Valley.
  45. A potion of strength (20min, strength 18, sparkling orange).
  46. A scroll of crashing gates (destroy one door up to 20m wide).
  47. A pair of gloves of strength (strength 18).
  48. A scroll of live burial (60ft, the earth opens up underneath a person, save vs. death to avoid getting pulled into the depths to certain death).
  49. An elven long sword +1 with elven runes naming its maker: Fox Light.
  50. A suit of dwarven plate armour +2 with dwarven runes commemorating the slaying of the white dragon Cold End the Sleeper.
  51. An elven long sword +1 with elven runes in memory of Fir Father.
  52. A compass of hell, blessed by Hel (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
  53. A pair of nightvision goggles (60ft).
  54. A dwarven short sword +2 with dwarven runes naming its maker: Hori Ironeater of High Grimm.
  55. The long sword Moonfire +1/+3 vs. lycanthropes, inscribed with silver runes of death and banishment, forged by the high inquisitors of Merlen.
  56. A map to the hidden crypt of Old Thyia of Ouria (in a nearby location) with the promise of 11000 gold coins to be found.
  57. An elven cloak (5 in 6 chance of hiding in the wilderness using magic camouflage when standing still).
  58. A suit of dwarven plate armour cold resistance +1 made with scales of the white dragon Snow End the Sleeper, forged by Arna Swordmaker of Moon.
  59. An amulet of shape changing, blessed by Loki (sea lion, allows you to swim).
  60. A flying carpet (four people).
  61. A suit of elven plate armour +1 with elven runes naming its maker: Star Light.
  62. A potion of cold resistance (1h, deep blue).
  63. A scroll of moving ice (grow an ice bridge up to 30m long from existing snow or ice).
  64. A potion of fire belching (20min, 3d6, save vs. dragon breath for half, foamy rose, smelling like vomit).
  65. A goblin assassin’s short bow +1 with plenty of notches along its side.
  66. An elven long bow +1.
  67. A map to 4 jewels hidden in a secret compartment in the dwarven forge Great Hammer.
  68. A potion of flying (1h, sparkling green, smelling like smoke).
  69. A compass of hell, blessed by Hel (it has two pointers: one points to the nearest danger, the other to the nearest safe place).
  70. A map to the hidden ancestral shrine of Fróia Plateeater (in a nearby location) with the promise of 6000 gold coins to be found.
  71. A diadem of the slaver (when targeted by a spell, it is redirected to a person within 10ft if you save vs. spells).
  72. A potion of fire resistance (1h, deep green).
  73. A potion of flying (1h, foamy blue).
  74. A potion of flying (1h, light purple, smelling like tree resin).
  75. A scroll of moving ice (grow an ice bridge up to 30m long from existing snow or ice).
  76. A scroll of crashing gates (destroy one door up to 20m wide).
  77. A suit of dwarven plate armour +2 with dwarven runes commemorating the slaying of the red dragon Hot Despair the Eternal.
  78. A helmet of the bull, grants an extra attack when charging into a fight on a hit, an opponent no larger than yourself is thrown to the ground such that your allies get a +4 to attack them.
  79. A scroll of live burial (60ft, the earth opens up underneath a person, save vs. death to avoid getting pulled into the depths to certain death).
  80. The ring of the tengu, summons the tengu Blade of Terrible Endings, always willing to talk and offer advice (HD 5+1 AC 6 1d8 F10 MV 15 ML 8; flying); the ring’s magic is lost when the tengu is killed.
  81. The necklace of dharma allows you to borrow actions from your future self: act twice this round to do what needs to be done but skip the next round.
  82. A potion of cold resistance (1h, light green).
  83. A suit of elven plate armour of fire resistance +1 made with scales of the red dragon Fire End the Eternal, forged by Star Heart.
  84. A scroll of fire ball (6d6, save vs. spells for half).
  85. A suit of dwarven plate armour +2 with dwarven runes naming its maker: Sólva Shieldmaker of Hammer.
  86. A map to 7 jewels hidden in a secret compartment in the dwarven forge High Grimm.
  87. An elven long sword +1 with elven runes naming its owner: Eagle Life.
  88. A potion of fire resistance (1h, green, black residue, smelling like vomit).
  89. A suit of elven plate armour +1 with elven runes in memory of Trunk Forest.
  90. The dagger Heart Eater +1/+3 vs. humans, with etchings on its blade showing a human sacrifice.
  91. A potion of fire belching (20min, 3d6, save vs. dragon breath for half, sparkling green).
  92. A dwarven short sword +2 with dwarven runes naming the owner: Mjothin Shieldmaker of Thunderfather.
  93. A scroll of bashing walls (punch a hole 20m wide and deep into anything made of wood, earth or stone; living things, textiles, leather, metal, and all that are not affected).
  94. A dwarven shield +2 with dwarven runes commemorating the slaying of the red dragon Ash Death of the Mountain.
  95. A golden necklace +2 dedicated to Mitra.
  96. A prayer of summoning (the troll Sickness, from Ejudnir, Hel’s hall in Niflheim: HD 6+1 AC 4 1d6/1d6/1d10 F6 MV 12; regenerate when slain unless burned or dissolved in acid).
  97. A crystal of starlight (60ft).
  98. A map to the hidden ancestral shrine of Hergrímur Steelfriend (in a nearby location) with the promise of 3000 gold coins to be found.
  99. A map to the hidden ancestral shrine of Lush Sea (in a nearby location) with the promise of 4000 gold coins to be found.
  100. A prayer of safety (transports the reader and up to ten targets back to the last temple the reader entered).

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