Norbert G. Matausch wonders: Static vs. dynamic: how old is your game? The idea is that in a fight, the two opponents roll simultaneously and the winner hurts the loser. I wondered how this would work in a fight with more combatants.
How about this:
All combatants in melee roll their attack and deal damage to anybody they beat.
That would explain why mooks don’t dare fight big shots... it would also make sense to have long “rounds” because it’s basically everybody tries to cut everybody else and then we all take a step back and see who falls...
I guess we can roll morale checks after every round, now!