Hex Describe sometimes generates “dungeons” or “lairs” that basically consist of multiple “rooms” or “zones” with residents. On the first screenshot you can see how I stuck a Set temple description into my notebook. It consists of the following zones:
I feel this more or less linear arrangement has about the complexity of the Thulsa Doom dungeon in the Conan movie.
The question is: does adding a map help the referee run the game?
I just spent some time drawing a map. It doesn’t add too much complexity, I feel. Giant lizards are kept in stables and have extra gates... that’s it, I guess?
I’m not convinced that these kinds of dungeons need elaborate maps. They need a short key that delivers the necessary punch.