On the 2d6 system I’ve been using for my new campaign: Just Halberds. How to create a character, how to resolve conflicts, and for combat, how to combine initiative, attack, and damage, into one opposed roll.
- Norbert G. Matausch’s Landshut Rules
- Norbert G. Matausch’s interview with Bob Meyer on Ancient-School Roleplaying
- Secrets of Blackmoor on the early role-playing game that David Arneson ran
- Christopher Kubasik’s notes on an interview with Mark Miller on how Mark Miller plays Traveller
- Christopher Kubasik’s blog post, Notes on the Personal Combat System, where he talks about the close relationship of early Traveller and Kriegsspiel: “Traveller was originally written for a much more fluid play style. Modifiers and more, based on circumstance, actions, and results are adjudicated on the fly by the Referee.”
- Dungeon World alternatives like World of Dungeons (and the German translation)
- 2015-12-26 Benefits of Dungeon World talks about the flow of combat: “The cinematic flow happens because the referee starts by threatening a character, the character reacts and ends up making a move. If the move was a success (they rolled 10+ on 2d6), the player keeps talking, or another player starts talking, until one of them ends up making another move. If the move was a partial success (they rolled 7–9 on 2d6), the referee is to make a soft move, that is, upping the ante, threatening the players with more enemies, a deterioration of their situation, whatever. Something gets worse but there are no immediate consequences. If the move was a failure (they rolled 6- on 2d6), then the referee is to make a hard move, that is, dealing damage, separating party members from the rest. Something bad happens and there are immediate consequences.”
- 2019-01-01 Warm and fuzzy feels talks about the process at the table that starts with simple rules and develops into a house system by simply making rulings at the table and using them as precedent as long as you remember them. If you forget, then the ruling probably just deserved to be forgotten again and you’ll make a new one if the issue ever comes up again.
- Just Halberds: the rules I discussed in my podcast
- Helle Barden: the German edition of these rules
Tags: RPG Indie 2d6 Just Halberds Halberds and Helmets Podcast