Today I got to use one of them!
The map looked very simple. But the dungeon was themed for a dragon. It had big, weed-smoking, story-telling lizard people, it had stinking, small and haggard lizard people (troglodytes), and a sleeping red dragon in a cave at the end with a back entrance and a hidden crack that one of the characters discovered to take a peek at the treasure. The treasure consisted of more than 1000 platinum coins and 80 jewellery, so worth about 90,000 gold pieces!
The first room was described as a natural cavern. The second had a wooden cage. The dragon’s room was some sort of temple. The rest just flowed naturally. There was enough description to get me into the flow and I was able to improvise the ruins of the town, the cave entrance, the hidden chute forming the back entrance, the dynamics of lizard people outside being hungry but harmless (they got killed by the player characters) and the sneaky and mean troglodytes (who nearly killed the player characters).
And there is more than just the dungeon! The setting itself generates villages and towns each in the hand of a name-level character. Halberds and Helmets only goes up to level 10, so these are all rulers with 9 or 10 levels, one or two followers with 3 to 8 levels, spell-books, magic items, and so on.
When the players picked their characters at the beginning, a few of them turned to elemental magic – and as luck would have it, elemental magic users are common in the mini-settings generated by Hex Describe. So they quickly found a village ruled by an aquamancer, a village ruled by a geomancer, a village ruled by a pyromancer, but also an elf that’s into monster hunting, and others. If they want to advance, they just need to learn more spells, and in order to learn more spells, they need to befriend the magic users, go on quests and all that, and I’m basically following the Morrowind playbook: there are many powerful local lords, plus three war parties, three secret societies, ten religious groups, and various monster factions such as orc tribes. It’s easy to befriend them but they all have conflicting goals and therefore, soon you’re trying to learn a spell from the geomancer who’s trying to eliminate a secret society in a village ruled by a pyromancer who’s technically in rebellion against Duke Shire, and on and on. I love 😍 love 😍 love 😍 it. I really do! 😁