2020-08-05 Episode 32

Halberds and Helmets Podcast Talking about how I misused a basilisk once and how I want to use it instead: like a terrible tank weapon, poisonous, with harsh save or die effects so that lateral thinking is required to get rid of it.




It’s good to hear you again. And what a timely manner! 🙂

Just now my players are heading to the lair of a chained basilisk, in the depths of the Tomb of the Serpent Kings (we are playing Trophy Gold).

– Ludos Curator 2020-08-06 09:31 UTC

How do monsters work in Trophy Gold, and how about the basilisk in particular? 😀

– Alex 2020-08-06 09:49 UTC

Trophy Dark and Trophy Gold are a pair of tragic fantasy games rooted in PbtA/BitD. As they say in their Kickstarter campaign:

Trophy Dark is a one-shot game of psychological horror, where you portray risk-taking treasure-hunters on a doomed expedition.

Trophy Gold is a campaign-length game of dungeon-delving adventure in the old school model.

I summarized to the best of my abilities. Hope it’s clear enough to understand how the game works. 😅

Monsters have six features:

  • Name
  • Description
  • Endurance — A number between 2 and 12 indicating how hard is to defeat the monster in combat.
  • Habits — Six typical attitudes of the monster.
  • Defenses — Special abilities the monster has.
  • Weakness — Something that a monster is specially vulnerable to. If the monster’s Weakness is used against it, its Endurance is reduced.

In combat, each PC fighting rolls two d6: the first one is the weakness die; the second is the performance die. Performance dice are pooled together. If the total of the two highest performance dice is equal to or higher than the monster’s Endurance, it is defeated. If any of the performance dice equals a PC weakness, his or her Ruin (the “health” of the system) increases by 1 for each performance die matching the weakness. GMs don’t roll.

The Basilisk (Endurance 10) is a giant gray eight-legged lizard with a flat crocodile head full of teeth.


  • Sniffing the air.
  • Curled up, possibly asleep.
  • Striking.
  • Demanding pets and scratches.
  • Staring at a victim.
  • Raging and thrashing.


  • Charge — The beast charges you, terrifying you and possibly knocking you down.
  • Petrifying Gaze — Your skin begins hardening and movement becomes difficult.
  • Reptilian Frenzy — You are knocked back as the beast thrashes about wildly.


  • Reflections.

– Ludos Curator 2020-08-06 10:50 UTC

Interesting. So, your ruin increases and the text basically gives you some hints as to why this might be and it’s up to the player to role-play appropriate effects of their ruin increasing (due to petrification, for example). Also, my impression would be that the effects of a fight with the basilisk is the time it takes to beat endurance 10, and every failure means another point of ruin added.

– Alex 2020-08-06 11:55 UTC

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Referrers: ZENOPUS ARCHIVES: Fen Orc on the Ruined Tower of Zenopus