2020-12-18 New potions

I felt that Halberds & Helmets need more potions in a while. I usually don’t like big tables of funny results because I don’t see how that makes for a better game. At the same time, I also try to use potions that simply duplicate spells sparingly. Sadly, many magical effects that affect the caster might as well make a good potion. What to do? Making up potions is hard!

Today I added the following to Hex Describe:

Perhaps you like one of them? Feel free to take them. 😁


Harry Potter’s books are a good source for potions, including ingredients. Veritaserum for forcing people to tell the truth. Polyjuice for transforming into somebody else. Felix felicis for maxing out on luck.

– Enzo 2020-12-23 09:52 UTC

I listened to all the audio books but all I remember is the polymorph potion. What I liked about potion brewing was that it seemed so full of accidents, special ingredients, and that it took so long. I’m not sure how to bring that into an adventure game, though. That’s why I no longer have potion brewing in my games. If you want it, suddenly you need a gold economy that works for the costs, time tracking to make the decision to brew a potion or not to brew a potion a relevant one, and so on.

I think the part I still like best is having monsters with body parts “worth 5000 gold to an alchemist” or alchemists searching for a particular rare magical plant. With that, the most adventurous part of potion brewing starts to make sense: missions to go monster hunting or exploring. 🙂

– Alex 2020-12-27 13:13 UTC

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