Burning Wheel

Burning Wheel is the Luke Crane game I got fascinated with after reading that big thread by Judd about the hateful orcs.

2021-01-24 Traveller missions for solo adventuring

I’m sorry to say that this blog post has more questions than answers because I’m trying something new. It’s my semi-solo Traveller campaign. I’ve been reading “Solo” by Zozer Games, but I’m not yet convinced. There, Paul Elliot uses “the Plan” as the mechanism: the player considers the adventure situation, formulates a plan, writes it down, and makes two rolls, one depending on the estimated chances of success, the other depending on the estimated risk.

Right now, that’s a bit too abstract for me. So I’m using the regular Traveller rules. I roll for surprise, for encounter distance, I roll for all the things, trying to learn the system as I go. It’s slow but I don’t mind. Occasionally I’ll ask my wife for a roll. She’s sitting next to me, reading a book, and humours me. Or I’ll ask her about her character’s opinion. It works for me. 😁

What remains unsolved in either system is the generating of adventures. Having adventure ideas, and imagining their outcomes, to then resolve either using abstract rolls or the complete system, remains a problem. I guess I’m just good at imagining a calm afternoon at the spaceport, where nothing happens.

Perhaps this resolves itself over time as the people and ships reappear. And I need to roll for reactions more often, clearly. And I need to imagine more adventurous ideas, more drama, more action.

Perhaps using the Burning Wheel technique of writing down three beliefs would help drive the story?

Like, for my Louis character:

  • I believe I’m the better pilot than Lux and I will prove it to her.
  • I believe that hunting animals for sports is terrible and I will free all the animals kept on the Tiktok (whose hunter we just supported)
  • I believe that we really need to make a lot of money and will take any job, even if illegal

Then, for my wife’s Lux character I’ll write up three other beliefs. And then we go to town, less interested in the “simulation” of this backwater class E starport but as two characters driving the plot forward with their beliefs.

Hm. This Burning Wheel mindset is growing on me. It’s that two player game I’m listening to as a podcast. It’s influencing me. I get the feeling that if a player writes down beliefs, it presupposes some form of negotiation at the table. What’s the game going to be about? It is framed in terms of things the characters believe in, but it’s no different that agreeing on a set of scenes when starting to play Western City, for example. What’s the game going to be about. And then, during the session, we’re all interested in pushing the story towards these beliefs. Again, it’s framed as fighting for or challenging beliefs, but it could also be thought of as everybody trying to stay on topic. We don’t need the exact words to have similar effects.

So, for this Traveller game, where the two scouts, Lux and Louis are stranded on a backwater planet with a starport in a jungle, with dense and tainted atmosphere, I’m thinking… OK, so here are my thoughts as a referee, based on what’s been happening on the planet, in another campaign, and what the current situation might be.

A lost generation that grew up in a mine that broke down, now resettled to this backwater planet. What would the effect be? I’d say, rampant xenophobia. So that’s one “front” that’s building, if we’re talking tools imported from other systems. I’d say: tensions are rising. The lost generation is lacking skills and thus cannot be put to work immediately. Education is costly and nobody wants to do it. So the original settlers are blaming the immigrants for their lack of education and the new settlers are uprooted and angry. Soon, there will be fighting in the streets.

Simerik Firik is a cult leader among the new settlers. He’ll ride the violent storm, for sure.

Gehen Aam is the regular strong arm guy, fitness, self defence, security, that’s his business. It’s small, it’s local, but he’s a rallying point for the unhappy old settlers, that is: poor farmers.

Bron Banta represents business interests. He’s interested in peace and programming, “not interested in politics,” meaning he’s interested in things staying as they are, but quiet.

I also have some names, family heads that control various business branches. The settlement is so small that none of them have competition. Their only problem is getting space on ships to export their goods. Hm. Visius controls the spice, Schneid controls liquor production, Viktoriana controls the laquer, Limbus controls the wood.

So how to make money? Banta might be interested in a security operation against Firik’s cult, and Aam’s angry mob. Visius and Limbus might be having problems in one of their outposts. In fact, if this is another “front”, then we should perhaps write it up as follows: two wood and spice transports have been disappearing and the clans are angry. Who is sabotaging their work? Nobody is making any demands. Therefore, this isn’t somebody who’s out to change business practice, it’s somebody who’s trying to drive them out of business. Already they are stepping up their security. Soon, there will be firefights, and eventually these people will leave the system, resulting in this backwater system to drop off the radar entirely.

Vibes of the Mandalorian, season 2, and of the storming of the capitol on January 6, 2021.

Comments on 2021-01-24 Traveller missions for solo adventuring

Do you have Stars Without Number? I bet some of the tables and resources in there would be helpful for this type of solo play. Lots of generative content.

Derik 2021-01-25 19:54 UTC

Good point!

– Alex 2021-01-26 07:50 UTC

I’ve run into many of the same issues. I like both Traveller and SWN, and the worldbuilding is fun, but I just can’t transition to solo play with characters.


Saxinis Kion 2021-01-26 15:10 UTC

Let’s see. I still hope that it will be like a calm first season: lots of new characters being introduced, but then after a while the connections between the events start to build up and a plot emerges in retrospective.

– Alex 2021-01-27 08:52 UTC

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2021-01-19 Listening to Burning Wheel Actual Play

I just listened to the first two episodes of Sean Nittner’s and Judd Karlman’s actual play podcast about their Shoeless Peasant game. It’s the first time I’ve listened to other people play. I did this while making bread, making salad, cleaning up the kitchen, simple manual stuff to do with my hands. I don’t think I’d like to see it on video, but on a podcast, it works well. Hearing two people do nothing but play, practically no banter, very slow and deliberate, very much concerned about the rules and the dice, and forking and helping, beginner’s luck, scripting for the duel of wits and all the other details that used to turn me off, turns out to work really well.

I used to like a raucous table of six players or more, where people are exited, there’s shouting and groaning, cheering. Things go back and forth quickly. What a change in tempo to my usual games. Everything is slow and deliberate. The dice are cast and some words are spoken, the hosts talk about what they see is happening, decisions are made, scenes change, but dice rolling is used like an oracle to see which way a story goes, even for minor things: does the woman run when she sees the elvish runes? Does she cut her feet on a sharp edged stone when she runs? Everything is tested.

At the same time, the rules seem to push for poignant moments – the kind I love so much. In the duel of wits, the two hosts have to add some words to make their points, their dismissals, their feints, and it leads to some wonderful lines. The girl needs to be calmed and it leads to some wonderful lines. A decision needs to be made and it leads to some wonderful lines.

Now, you could say that nothing stops you from saying those lines in a different game. I remember our last session in the Humblewood campaign using D&D 5. Previously, we had kicked some mousling thieves from the upper market. When the cleric saw how desperately poor they were, he arranged for them to be taken into the temple he serves. So when we returned from a long fight in the bandit camp, our pockets full of coin, I made it a point to visit the temple, to inquire about the mouslings, and to donate most of my money for the time when they finished their school and left the temple. I felt the short exchange with the referee was moving. This is also something I like about role-playing games. And right now I think perhaps I can better appreciate how Burning Wheel might be better suited to produce maybe not the scenes themselves but the opportunities that we can use to create such scenes, such poignant scenes, moving scenes.

Comments on 2021-01-19 Listening to Burning Wheel Actual Play

So glad to hear you’ve been enjoying the show. I agree that listening to AP is the way to go!

Sean Nittner 2021-01-19 23:12 UTC

I was so thankful that Sean made the Podcast available. I take lots of mental notes on Judd’s GM style and how he handles the numerous failures of Vena. It’s not about hitting hard and beating Vena down, it’s about not giving Sean exactly what Vena’s trying for, but taking that focused desire and redirecting with a complication; and those complications are grandiose.

Jeremy Friesen 2021-01-20 01:50 UTC

I saw this post and thought of a hex describe feature.

It users the therefore and but rather than and then tactic from South Park.


Also on contact page you list Matrix, is there a room for that or what is your contact info there?

– Oliver 2021-01-21 20:34 UTC

For Matrix, I’m @kensanata:matrix.org, and I’m not in any rooms.

When I read your statement it sounded pretty confusing, but the blog post makes a ton of sense. And then this happened, and then this happened, and then this happened, this is why one of the ways to telling a boring story, absolutely. I loved the Swordfish Island example you have for the other method. This happened, but then this happened, therefore this happened, but then this happened, therefore this happened. In my mind’s eye, I can see fans talking about the plot, excited, using exactly those conjunctions. I like it a lot. Thanks for that link!

I’m not quite sure how to use this to build a generator. Perhaps I would have to start small… Hm. 🤔 Perhaps if we could group these statements. Like… how did the ruler of this village rise to power?

[this village was built], but [this village was razed], therefore [this village has a secret], but [the current lord does not know], therefore [the opposition is strong]. I’m not sure, it feels like the results from the table about the opposition would have to “know” about the secret. Or perhaps this is a sign of strong coupling that is unnecessary?

[this village was built], but [this village was razed], therefore [this village is not important], but then [something happened in this village] and therefore [this village is now doing changing]. Now the parts are not interdependent.

this village was built

  • In the old days [old human name] convinced [some giants] to build this castle
  • Many years ago, [wizard] built this tower using spells and slaves

this village was razed

  • in the War of Dragons is was laid to waste by [dragon name]
  • in the days of our grandparents the [disease name] killed almost all of us

something happened in this village

  • they discovered a gold mine upriver
  • [wizard name], who ruled during the time of my parents got involved in some wizard power struggle and disappeared

this village is now doing changing

  • but now [human name] is handling the affairs of [trade society] and we’re recovering from all that
  • but that opportunity was squandered and when [human name] showed up last year, we practically begged them to stay

What do you think, something like that?

– Alex 2021-01-21 21:29 UTC

I think it sounds great! I initally thought about it when you mentioned generating in game books.

For town/ regional history I think its a great idea!

Glad you liked the post!

I was also thinking about Hex Describe and Rougelikes.

The tile and ASCII games look simple but the code behind them is often very smart and often free/ open source (so you can use parts for Hex Describe)

For generating worlds I think : Dwarf Fortress, Cataclysm Dark Days Ahead, Caves of Qud (not free but very Gamma World/A Subsurface Environment), ADOM and TOME (renamed Tales of Maj’Eyal) (Dungeon Crawl Stone Soup is really good but maybe not as useful as its only dungeon based)

These gamea do a really good job at generating lived in places and are often Open Source!

– Oliver 2021-01-22 13:48 UTC

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2021-01-15 Traveller Madness

Yikes, in a moment of madness I bought the two Bundles of Holding for Classic Traveller. I’d say I’m set for life when it comes to Traveller, now. 😅

Maybe I should think about running a game. Slowly my itch to run games is coming back. I’m thinking that perhaps I’d like to try smaller groups, and something other than Halberds and Helmets for a bit.

Option 1, of course, is Classic Traveller. I still have an old Subsector lying around. The benefit of reusing old setting material is that you get an in-game setting history and plenty of non-player characters for free, buried in the campaign wiki.

Option 2, as is often the case, would be something like Burning Wheel, mostly because Judd Karlman keeps mentioning it in his podcast. There are many clunky bits I don’t particularly look forward to, but sometimes I remember elements of that one mini-campaign I ran, and I really liked those: rolling for contacts using the circles attribute; rolling to buy stuff using the resources attribute; one-roll conflict resolution, also known as Bloody Versus.

Then again, when I look at the list of things I enjoyed, perhaps it’s actually not in the rules per se, but in the approach to the game… I keep thinking that a way to play it using Just Halberds should be possible.

Perhaps the first thing to do is to find two people willing to play a game with, via a conference call, and then get excited about something via mutual inspiration.

Comments on 2021-01-15 Traveller Madness

Have you listened to the podcasts with Sean Nittner and Judd as they play Burning Wheel? It’s been wonderful listening to how they use the rules of BW to facilitate the conversation of the game.

In the first four sessions there are two dual of wits and one circles test. Most of it is conversations at the table.

Jeremy Friesen 2021-01-15 21:59 UTC

No, do you have a link?

– Alex 2021-01-16 00:19 UTC

It’s at: https://anchor.fm/actualplay

The Shoeless Peasant is the BW campaign. There’s also a Youtube or Twitch stream for this.

Jeremy Friesen 2021-01-16 15:01 UTC


In the mean time, I’ve started creating two characters, and my wife created a character for me – I’m not sure she really wants to play a 1:1 campaign with me, but at least she’s interested, and I’m interested, and I can use it for some Wiki-based semi-solo play. At least that’s the idea right now.

– Alex 2021-01-17 20:47 UTC

Started listening to Shoeless Peasant episode 1.

– 2021-01-18 22:14 UTC

See 2021-01-19 Listening to Burning Wheel Actual Play.

– Alex 2021-01-19 22:51 UTC

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2019-07-09 Burning Wheel

There are basically four areas where my preferences differ from Burning Wheel.

It’s strange to post summaries of blog posts written so long ago. But today I was talking to @awinter and @PresGas about Burning Wheel and I realized that I hadn’t put it all together in a single post. But now I do – to be used in another eight years as a point of comparison. 🙂


Comments on 2019-07-09 Burning Wheel

Ah, and something I had nearly forgotten: I don’t like Luke Crane himself. He seemed arrogant when he talked about people wishing for PDFs of his books, or when people made special Burning Wheel dice, dismissive of efforts to tinker with the system even though he himself kept doing it, and insistent that people play the game exactly as written since it apparently was so perfect you shouldn’t have to house rule it, even though house ruling has been an integral part of the hobby since the very beginning.

I dismissed it, moved on, decided this was not my community anyway.

Recently, however, Jeremy Friesen commented on a failed Kickstarter by Luke Crane where he included a friend that was involved in a transgressive scene in a game, maybe more than once. I hadn’t ever heard of it but I’m also not very connected so I suggest you read Jeremy’s post yourself, and follow some of the links: Giving Platform.

Sadly, you can’t really tell what’s true and what’s not from reading a blog post or two. You have to delve into the links and the archives and spend hours on that, and that is a grind, a destructive way to spend your time. An alternative that wouldn’t work in a court of law but works well in social life is to simply cut your ties, cut your losses, and move on. Check out my summary of how to deal with narcissists to know what I’m talking about.

Thanks, Jeremy, for bringing this to my attention.

– Alex 2021-03-01 07:23 UTC

Absolutely. My follow-up highlighted both the immediate effort to apply pressure AND my current effort to say “I’m open for a Burning Wheel game, but only if we all consent (and here’s the facts).”


Jeremy Friesen 2021-03-01 20:56 UTC

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2016-07-07 Barbie Gaming

In a thread on G+ about Burning Wheel, Christian Buggedei introduced us to the concept of Barbie Gaming.

In regard to Character Burning: In some german RPG circles, there exist the term “Barbie Gaming”. (This might sound a bit derogatory, but it isn’t meant as such.) The idea is that there is, for some folks, a source of fun in tinkering with their character, figuring out how the different mechanisms interlock, how to plot the path to this or that power, how which lifepath choices affect the outcome, etc.

The point here is that what to me (and apparently Zak Sabbath, too) is a horrible tedious thing that stands in the way of actually having fun, is for them one of the big sources of fun in the game. Also, there is the sense of achievement and satisfaction when they figured out that system and end up with something that they really like.

And it’s fun that they can even have when for some reason the weekly game just got cancelled!

It is as if you combine the fun that a kid has trying different dresses and shoe variations on the Barbie doll with the satisfaction of a jigsaw puzzle coming together.

A bit later I wrote the following:

To be more specific in arguing why Barbie gaming is something I dislike: even if some people enjoy it, chances are that not all of the players will enjoy it. If some enjoy it and others don’t, then you’ll get very different characters at the table. They might differ a lot in combat effectiveness, as happened in my D&D 3.5 game, where I distinctly remember having set up a fight with a ranger with humans as favorite enemies, and human slaying arrows, riding a nightmare, to fight one particular character, and using a bunch of demonic boars for the rest of the party because all their characters were hopeless in combat. That’s when I decided that I no longer wanted to run games with rules that afforded this kind of spread. To bring this back to Burning Wheel, I’d argue that spending more time in character creation does result in a wide variety of characters, but at least the spread is more overt. You can have an abbot skilled in words, and everybody at the table will know. Those that did not manage to plan their life paths well enough will end up with less of a leader but they won’t feel totally outclassed. In addition to that, a typical game has a wide variety of skill checks, on the topics you expressed interest in via beliefs and all that, so it’s not as bad as playing D&D 3.5 with a dedicated character builder friend. Specially since there, the gap widens as you go up in levels where as in Burning Wheel I’d assume the gap to close over a campaign as advancement is easier for those who fail at Barbie gaming.

But still, these observations still don’t recommend rules that provide for Barbie gaming. When I run a game, I’ll be careful to choose a system that does not. Even if the effect is not as strong as for D&D 3.5, some players will still want to talk to me about it, have questions, and I just won’t care for that kind of conversation. Better to pick rules that don’t afford this kind of conversation. So, even if some people enjoy it, I’d prefer it if they played it as a solo game and didn’t talk to me about it, and didn’t outshine the other players at the table that don’t care for character building, and didn’t bring a big book to the table and talked the others through character creation, establishing a power dynamic at the table based on an interest I do not share.


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2013-01-29 Meine Probleme mit Burning Wheel

Gerade eben sah ich eine Frage von Thorsten Panknin auf Google+ zum Thema Burning Wheel. Ich habe mit Burning Wheel Revised zwei Einzelspiele geleitet (einmal Heian, einmal das Zombiebäreneinführungsabenteuer aus einem der Bücher), eine kurze Kampagne über das Netz geleitet (nur zwei Mitspieler, ein Abend Welterschaffung, sechs Abende für die Kampagne, Campaign:Krythos), und einmal in einer kurzen Kampagne am Tisch mitgespielt (wieder sechs Abende, Campaign:BurningSix). Was ich ihm auf alle Fälle geschrieben habe:

Ich wollte Burning Wheel immer gerne haben, habe Burning Wheel Revised gekauft, Zusatzbänder, Heian Setting, Jihad Setting, wollte meine Freunde überreden, es auszuprobieren… und als ich es dann probiert habe, war es lasch: die einfachen Dinge zu kompliziert (sobald man beim Kämpfen das einfache Gegeneinanderwürfeln weglässt), soziale Konflikte wollte ich lieber ausdiskutieren statt mit LSD-Schere-Stein-Papier auswürfeln, die Charaktererschaffung war langwierig und mühsam (endlose Zahlenschaufelei und tausend Fehlerquellen, dabei war die Anzahl Karriereschritte und die von ihnen vorgegebenen und erlaubten Fertigkeiten das einzig Interessante), überhaupt: Rüstungsverfall, Trefferregionen, Deckung… Da schläft mir das Gesicht ein, bis wir weiter kommen. Grundsätzlich mit extrem viel Meta Diskussion, weil die einzelnen Schritte nicht trivial sind oder gar ausgehandelt werden müssen, und demzufolge fehlt mir die Immersion. Ein Metaspiel mit Artha (Heldenpunkte) finde ich immer noch schrecklich, weil damit ein Teil der Spannung wegfällt, die Konflikte verlängert werden, der Spieler irgendwie entmündigt wird (kann er nicht richtig spielen kriegt er keine Punkte?). Der Tonfall des Autors, die Emo Magie, Lebenspfade, diese öfter kritisierten Elemente finde ich immer noch gut.

Zum Thema Artha bzw. Heldenpunkte und zum Thema soziale Konflikte habe ich auch mal was auf Englisch geschrieben: I don't like Bennies, Role Play, not Wish Fulfilment.

:-: :-: :-: :0:

Kommentare hier, auf Google+ oder auf dem Forum.


Comments on 2013-01-29 Meine Probleme mit Burning Wheel

Kommentare gerne auch auf dem Forum.

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2012-08-16 Simple Burning Wheel

I wrote this a while ago in a comment to a Google+ post by Harald.

I think Burning Wheel character creation takes way too long. The fiddly bits it generates are not important enough, I feel. You will get some skills you don’t want and you will miss some skills you do want. Cool, it adds in-game goals and role-play opportunities. I’m not convinced that the Mental and Physical pool points, the questions to arrive at the Steel points and all that are really necessary. Especially since the time spent has to compete against a simple alternative like this one:

  1. allow players to pick four skills from a list and roll for four extra random skills
  2. assign 5, 4, 3, 3, 3, 2, 2, 2 to those eight skills
  3. if your top skill is a combat skill /Steel/ is 5
  4. if it is a knowledge skill, /Steel/ is 3
  5. otherwise /Steel/ is 4
  6. pick four appropriate traits: two character traits, one die trait and one call-on trait
  7. write beliefs and instincts
  8. get starting artha as always

There might be some additional steps you might have to add. I have never tested this procedure. Let me know if you use it.

Given all that you could create characters _in five minutes or less_. How much less interesting would these characters be compared to ordinary Burning Wheel character creation?


Comments on 2012-08-16 Simple Burning Wheel

Using this right now and making it 2 Character Traits, one Die Trait and one Call-On Trait seems to be a reasonable split.

Harald 2012-08-23 20:00 UTC


AlexSchroeder 2012-08-23 23:48 UTC

And incorporated into the list above.

– Alex Schroeder 2016-09-25 19:40 UTC

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2011-02-14 Anfangen mit Burning Wheel

Jörg hat mich auf einen Tanelorn Thread zum Thema Burning Wheel aufmerksam gemacht. Dort habe ich dann ungefähr folgenden, längeren, leicht bearbeiteten Beitrag geschrieben:

Ich denke, dass man man Burning Wheel durchaus light spielen kann.

Meine normalen Spielabende unter der Woche sind beispielsweise auf drei Stunden beschränkt. Deswegen haben wir fast alles weggelassen, was man weglassen konnte: Kein Duell of Wits, kein Fight! mit Trefferzonen, Penetrationswerten, Chancen auf Zerstörung der Rüstungsteile, kein Range and Cover für Fernkampf und Deckung und nur ganz rudimentäre Magie.

Und das funktioniert auch. Ich würde sogar behaupten, das funktioniert über mehrere Abende sehr gut. So wie ich als Teenager von AD&D nur wenig verstand und wir auch erst nach und nach begriffen haben, was die Regeln denn nun wirklich sind, genauso kann man die restlichen Burning Wheel Regeln nach und nach dazu schalten. Und man kann dies auch pro Spieler machen: Der eine kriegt das volle Duell of Wits, der andere kriegt einen normalen Versus Test. Der eine kennt die Regeln, der andere spielt ohne grosse Kenntnisse den vorgenerierten Charakter weiter. Meiner Meinung nach kein Problem. In diesem Sinne ist das Spiel flexibler, als es den Anschein macht.

Zum implizierten Setting: Meiner Meinung nach passt es sehr gut auf Mittelerde. Die Trauer der Elfen, die Gier der Zwerge, der Hass der Orcs – passt alles ausgezeichnet. Der Glaube der Menschen – ich weiss nicht. Die Priester passen mir nicht so recht in meine Version von Mittelerde. Die würde ich also einfach ersatzlos streichen. In meiner Version von Mittelerde hätte es zudem auch sehr wenig Platz für gemischte Gruppen wie die Gefährten: Aus welchem Grund sollten die Angehörigen unterschiedlicher Völker zusammen etwas unternehmen, es sei denn es handelt sich um eine wahnsinnig epische Queste, oder um die Intrigen an einem Ort, wo die Botschafter all dieser Völker langfristig zusammen leben (Rivendell?) – egal, mir scheint es deswegen einfacher, eine “reine” Kampagne mit Angehörigen aus nur einem Volk zu machen. Wenn ich mich recht erinnere, macht Judd Karlmann das auch so? Wegen seiner Kampagne der beiden Ork Spieler mit den Zwergen und ihrem Drachen bin ich auf alle Fälle zu Burning Wheel gekommen.

Für eine längere Kampagne würde ich mich mit den Spielern zusammensetzen und gemeinsam entscheiden, welches Setting verwendet werden soll. Wenn sich da leicht Einigkeit (die Hoffnung stirbt zuletzt) erzielen lässt, um so besser. Dann werden die Charaktere stimmig und die von ihnen weiter eingeführten Fakten und NPCs bauen das Setting einfach weiter aus. Ein D&D Setting oder etwas ähnliches zu nehmen finde ich deswegen kein Problem!

Problematischer wird es, wenn man klassische D&D Abenteuer nimmt. Da kann ich mir fast nicht vorstellen, das man mehr als das allgemeine Setup übernimmt. Man nehme beispielsweise Red Hand of Doom und extrahiert daraus die Hobgoblin Invasion, die Eulen-reitenden Elfen, die verschiedenen Drachen und der Kampf gegen dieselben, die Belagerung, die Zitadelle, den Lich Druiden, alle visuell beeindruckenden Szenen, und nehme diese als Vorlagen und Schlüsselszenen – kein Problem. Aber die unterschiedliche Stärke der Drachen, die genaue Zusammensetzung der marodierenden Hobgoblin Banden, die taktischen Details der Belagerung, die einzelnen Wellen der Angreifer? Weg damit! 90% des Textes wird man nicht verwenden können.

Mit neuen Spielern würde ich deswegen:

  1. mit Burning Wheel light anfangen
  2. ein mir genehmes Setting nehmen
  3. die Spieler darauf einschwören 😉
  4. mit Menschen ohne Priestern spielen, und
  5. bei gekauften Abenteuern sehr vorsichtig sein. 🙂 👌

Diskussion auf dem Tanelorn Forum.


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2009-08-23 OerliCon

Ich war zum ersten Mal an der OerliCon, einem kleinen Con mit etwas weniger als vierzig Leuten im Pfadiheim Dietikon von Freitag Abend bis Sonntag Morgen.

Am Freitag konnte ich für drei Leute etwas Labyrinth Lord leiten. Außer Charaktererschaffung, Einkaufen, Diskussionen innerhalb der Gruppe, dem Verhandeln mit sechzehn Kobolden und dem Erschlagen einer Riesenkröte und dem Heben eines Schatzes ist allerdings nicht viel passiert. Eigentlich wollte ich Stonehell leiten, hatte aber alle Unterlagen daheim vergessen.

Ich habe einen Spielleiter für Mazes & Minotaurs getroffen!

Habe mich dann einige Stunden gelangweilt weil keine neuen Spielrunden mehr aufgingen. Alle schienen Munchkin Quest und Kobolde (12-15 Spieler!!) zu spielen.

Zum Glück hat mich ein Spieler dann noch heimgefahren. Mit ihm hatte ich schon Rolemaster und Mouse Guard gespielt. Er schlug für Samstag Abend Burning Wheel vor. Das habe ich dann auch fünf Leuten erklärt und mit zwei Leuten gespielt.

Sehr interessant war auch die Legends of the Five Rings Runde vom Samstag Nachmittag. Leider hatte ein Spieler etwas Mühe mit dem pseudo-japanischem Setting. Aus Zeitnot musste dann später im Plot gekürzt werden. Setting, Spielleiter, Abenteuer, vorgefertigte Charaktere, die L5R Regeln – alles hat super gepasst und haben mich motiviert, doch wieder ein pseudo-japanisches Spiel auszuprobieren. Vielleicht wird’s ja mal was mit The Blossoms Are Falling für Burning Wheel? 🙂

Das war’s! Ich hatte keine Energie für eine unsichere Sonntag Nacht und bin dann auf einen späten Zug.


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2008-06-13 Burning Empires

Have Games, Will Travel #109 by Paul Tevis gives you a quick overview of BurningEmpires. I already know BurningWheel, and I’ve leafed through the Burning Empires book, so I was able to understand what he was talking about. If you’re interested in either game, and haven’t heard about either, give this Podcast episode a try.

Then buy the books, and go play!! 😀

I don’t think I’ll be playing this game with my current game group. Should one of the campaigns fold, I’ll try a Burning Wheel game. At least that’s the plan. And plans never survive contact with reality, right? Oh well. “Die Hoffnung stirbt zuletzt” (English: Hope dies last) as we say in German. My Burning Wheel via Skype game is going quite well, but I don’t think I want to continue it beyond the six sessions I planned at the beginning.

And I really recommend the two comic volumes of Iron Empires by Chris Moeller.


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