# Comments on 2007-06-02 Hex Mapping

Very neat!

Reminds me of the Realms generator I created for Fields of Blood. Here's the code for the Realms stuff and this is the hexmap builder.

That was much fun to hack, and my scrappy code might give you a few ideas too

GreyWulf 2007-06-03 08:31 UTC

Yikes! “My next challenge is roads, coastlines and rivers.” Sounds familiar…

AlexSchroeder 2007-06-03 08:37 UTC

Unfortunately I moved onto other things after failing to drum up enough support for Fields of Blood in my group. Boo!

Now I really need a good hex mapper, so methinks I’ll go back to this and carry on with it. I liked the look of the maps

GreyWulf 2007-06-03 09:05 UTC

Heh. My code has the benefit of producing SVG, which you can scale and print and it still looks good. You could replace the tiles I’ve been using by translating the \$im->line stuff with the appropriate elements. I just looked at output Inkscape generated and the SVG spec and was all set.

I’ll have to think of a solution for rivers, roads and frontiers. Or perhaps I should just give up and keep hand-drawing my maps. Yesterday I ended up printing an empty hex map and hand drawing everything else in it. I thought it looked great. I’ll have to scan it in once my players have been through it.

I might as well just stick to hex paper. Hm…

AlexSchroeder 2007-06-03 09:19 UTC

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