Comments on 2008-04-20 Palace of the Silver Princess

Definitely less treasure than the last time I played BECMI D&D. Then again, it was a total Monty Haul campaign, before I knew it I was 9th level and building a keep and taming a dragon to use as a mount.

I definitely think that D&D has evolved for the better. I will readily admit that I like playing heroes, growing to mythic or superheroic levels. I like growing attached to my character, and having a long, successful run in a campaign. I like PCs that are the central protagonists of the game’s evolving storyline, and not grist in a mill, to be ground down by all the deadly horrors that lurk everywhere. I like the tactical richness and character optimization of 3.x, and not the arbitrary monotony of Basic/AD&D combat.

But that is just me – perhaps I am not as hardcore or old skool as I’d like to think 🙂

– Adrian 2008-04-21 13:50 UTC

w00t – they get about 16500 gp on their first session!! 😀

AlexSchroeder 2008-04-21 21:54 UTC

Today I found a note on Mike Hensley’s blog linking to a post in the Help Me Wrap My Head Around Classic thread on Dragonsfoot. The post’s author was Frank Mentzer and it said:

D&D Characters Die Frequently.

Indeed. 🙂

AlexSchroeder 2008-05-22 18:44 UTC

If I were to run it again, I’d use the Improved DIY version by Zak et al.

– Alex Schroeder 2016-04-06 08:37 UTC

New maps

– Alex Schroeder 2017-05-03 21:22 UTC

The Alexandrian writes The Day the Old School Died with some history about the module Palace of the Silver Princess.

These days, by the way, characters in my games no longer die as frequently because of two important house rules by Trollsmyth and Robert Fisher:

  1. Shields Shall be Splintered!
  2. Playing with Death and Dismemberment

– Alex Schroeder 2019-08-06 20:40 UTC

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