That’s awesome. I know of this as the distinction between “Development at Start” and “Development in Play”. A recent thought of mine was, that Development at Start is one of the motivators to ‘dumb down’ lower-level games based on D&D like games, because playing hard and fast would mean a GM disregards a players’ creative ‘input’.
– Harald Wagener 2009-03-09 14:47 UTC
Amityville Mike also prefers not to fronload his characters in What’s Your Story.
– AlexSchroeder 2009-03-18 13:16 UTC