Comments on 2009-11-18 Traveller or Diaspora

You might want to check out Brad Murray’s blog blue collar space. In his article Diaspora and giant bugs he writes

“One design principle going into the Diaspora project was to leverage Fate (via SotC)’s intrinsic power to maintain balances by using as much paint as possible where paint will suffice.”

From my point of view, paint suffices when people have a good understanding of what is being painted. To stick with the art analogy: Diaspora’s painting IMHO is the “Ceci n’est pas une pipe” to Traveller’s pipe.

So, assuming that people surely can play a (hardish) sf game with Diaspora without ever having as much as walked by a Traveller rule book, my expectation is that people who played (and enjoyed) Traveller will paint their game with Diaspora in a very distinct way that will remind you of all the building blocks Traveller explicitly puts on a table.

Harald Wagener 2009-11-18 13:25 UTC


Yes, I subscribed to the blog this very morning! :)

All this talk makes me want to start a parallel Diaspora game and see whether it turns out much different. And if it does, whether I like it better!

AlexSchroeder 2009-11-18 14:12 UTC


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