That means that the first group can sell a treasure map at the inn and the second group will be able to buy it for a price at the same inn.
I like that idea! Feels like the world is growing organically and logically (as in the “real” world).
– Jensan 2011-04-20 14:07 UTC
To make it easier on myself, I make it so there is never more than one adventure per “season” and rarely more than two per year. I average out at 1.5 adventures to 2.5 adventures per year. So instead of tracking weeks, I track months and years.
The other upside is it prevents the whole “I started adventuring at 16, three months ago, and am now the master of the local thieve’s guild…”
– Dyson Logos 2011-04-20 15:20 UTC
Dyson, do you use some of the house rules like easy scroll creation for magic users for 250 gp/1 week per level that floats around the OSR? If so, given enough cash magic users could become inordinately powerful.
Any ideas on that?
– Restless 2011-04-20 21:18 UTC
Interesting question… I guess I’d try to figure out a way to run the game without this problem – either by talking to players or creating a house rule adapted to my campaign world. Now that I think about it, I’m glad that no specific rules exist because if they did they’d determine how powerful mages are or how frequently the party has to go on adventure to balance things out. As it stands, I can figure it out when I get there.
– AlexSchroeder 2011-04-20 21:26 UTC