The one thing I like about maps for players having no empty spaces is the “exploration” thing. It’s like said in the RPC 2011 interview for the German “ABOREA” system. They gut many details on their maps so you can look at them and ask yourself “what is that thing doing?” and think about it thus serving your gm with many ideas for adventures. It just should have a visible general structure, so you don’t get lost. And between those “big things” you can have many small details that grab the players interest. Surely nothing for a one page dungeon, but something to keep in mind for maps.
– TheClone 2011-05-24 13:26 UTC
The only other data point I have are the gorgeous maps for GMs in Paizo products. These look awesome, but when I run the adventure paths, the detail on the maps seems to have no effect on my games. Perhaps my players would disagree and say that my descriptions are better when I look at the detailed maps? I doubt it, but who knows. The problem with the beautiful Paizo maps is that nine times out of ten (made that number up) I found no way to hand them out to players.
They work as (very effective) marketing tools, I guess. I keep falling for them.
– AlexSchroeder 2011-05-24 13:51 UTC
Your mobile device has a camera that should be “good enough” for a simple scan/print replacement.
– Harald 2011-05-25 09:48 UTC
I’d be surprised if my Apple iPhone 3G has good enough resolution. But it’s worth a try for simple maps.
– AlexSchroeder 2011-05-25 14:20 UTC
I have a scanner at home. Alternately, I could bring my camera next time.
– Harald 2011-05-25 20:08 UTC
I actually own a scanner – it’s just that copying a few pages each from a couple of magazines is annoying. I’d pay $5 for somebody else to do it – but not $20. And what I find a bit annoying as well is that I bought the print copies and don’t get automatic access to the PDF.
– AlexSchroeder 2011-05-26 14:00 UTC