It was truly an awesome session! Personal highlights:
Playing Lady Blackbird was great fun. But your remark about dick moves re. abandoning team members in the Owl made me think: was blowing up the owl essentially a dick move on my part? In hindsight, I should have asked if this was OK with everybody. Of course, as I know Johannes he would not have objected. But still….
Thanks Alex! This awesomeness was to a large extent driven by your GM’ing skills!
I wanted to mention this but forgot it during our wrap-up discussion: We were extremely fast, story-wise! We had this whole complete adventure in well under 3h, including introduction to the system. I guess that is also thanks to the absence of meaningful mechanics for PC-cooperation: You loose the possibility for intricate, complex scenes but the mechanical simplicity of each scene lets you go through an enormous number of scenes per session. Interesting.
– lior 2011-08-24 14:39 UTC
Thank you for the kind words.
No, blowing up the ship was not a dick move because the player characters were not blown up. I think this is the important part because players did not expect this to be a player vs. player game.
As for the speed: I think this was deliberate because I knew I wanted to finish by 22:30, 23:00 at the latest. Plus, I skipped all adventure ideas involving piloting. I have read accounts in the Story Games thread saying that they spent an entire session getting out of the Hand of Sorrow. Thus, it was just a question of how complicated I wanted to make it, how many obstacles there were to overcome.
– AlexSchroeder 2011-08-24 16:02 UTC
I’m so sad that I couldn’t make it to this session.
– Harald Wagener 2011-08-25 09:23 UTC