I like this idea a lot – particularly the use of the reputation system for paladins. I like the idea that anyone can be a paladin if they serve their deity in the right ways.
Could this also be extended to traditional 1st/2nd ed subclasses like rangers and assassins? I see druids as being either a separate class, or just a cleric/priest that chooses particular spells and follows a specific ethos, but I suppose druids could also be part of this.
It sounds like your Labyrinth Lord system is quickly getting more complicated
– Adrian 2012-01-02 15:23 UTC
Haha, I once heard somebody say that any rules light system played over an extended period of time turns into a rules heavy system. To which I would add the the additions are all your houserules, added bit by bit and on demand – a perfect fit.
– AlexSchroeder 2012-01-02 16:13 UTC
Today I was wondering about bards. Assume bards need to learn new songs in order to use their bardic knowledge. Maybe they need to sing in new taverns, meet other bards on a regular basis. Thus – adjusting the numbers for your campaign – each bard has a bardic knowledge skill of 1/6 (yeah, I’ll be using some old school mechanics); once a week, a bard can increase this by 1/6 up to 5/6 by visiting a tavern in a new town to sing and to listen others sing. Thus, bards need to visit four different towns a month and perform in each one of them to keep their bardic knowledge up. Every week spent away from taverns, every week spent in the same town decreases the skill by 1/6 down to the minimum of 1/6.
A new little subsystem to encourage bards to travel and interact. It would work well for one of my campaigns where the party is sailing from port to port. It would also explain why the NPC bards keep travelling up and down the coast.
– AlexSchroeder 2012-01-03 19:51 UTC