This was a fun session. We were down from the usual five to three players, which led to a somewhat more relaxed dynamic. This was the sixth session, and Alex had successfully managed to crank up the pressure; we met one of the Big Bad Evil Guys(TM) and failed to stop his machinations, but we gathered quite some intel and were able to withdraw, regroup, and enlist the aid of unlikely allies after our chronicler laid to rest his hatred of Goblins.
One thing that often is brought forward as a point of criticism for this kind of PC centric prep is that the world seems to revolve around these PCs instead of existing for it’s own sake. There’s several things that work against this in this group, but the most important is that the game world itself is known to everyone from their previous campaigns and informs a lot of the prepwork. It’s also quite enjoyable when Alex introduces an NPC that the players know from previous campaigns, either old villains or even PCs themselves; he only needs to bring up a few details like the leogriff riding goblin assassin and I, as a relative newcomer, can see tons of emotions in the faces of the other players which tell me more about this NPC than longwinded GM descriptions ever could.
This also means that there’s no constraint to doing what Alex prepared; if you go out of your way a bit, it’s still part of a living, developed world. Sure, I could go and try to find the nymphs that originally lived at the spring of the poisoned river … and it all fits into the game because it’s part of the world.
A+, very enjoyable, would play again!
– Harald 2012-01-08 22:23 UTC
– AlexSchroeder 2012-01-08 22:59 UTC
Starting my first SS campaign, first session last night. I’m a player but really digging the system. And the setting, Dark Sun, is somewhere I’ve always wanted to go. Anyway, read you post with interest, cheers!
– Sven 2012-02-07 14:46 UTC
Thanks. Post a link to a session report or game post-mortem if there is one!
– AlexSchroeder 2012-02-08 08:09 UTC