Comments on 2015-11-30 Introduction

I’m still thinking about the exact wording. Perhaps the following would work better? It looses a reprise of the “players determine the course of the campaign” theme but then again, Brendan also suggested less than three paragraphs and I still haven’t reduced it down to two.

“We’re playing in a sandbox. You learn of rumors from travelers in taverns, merchants at markets, sailors at harbors, books in libraries or sages in their ivory towers. This information is not always accurate or complete. Use these rumors to add new locations to your map and determine your goals in-game.

There is no planned ending for the campaign. The actions of player characters determines the direction the campaign will take. If player characters investigate rumors and locations, I will develop the game world in that direction. The harder you look, the more there is to see.

Dangers are not adapted to the strength of the party. Generally speaking it’s safer near civilized settlements. The further you move into the wilderness, the more dangerous it is. That’s how players control the risks they want to take.”

– Alex Schroeder 2015-11-30 09:42 UTC


OK, one more try:

“We’re playing in a sandbox. Dangers are not adapted to the strength of the party. Generally speaking it’s safer near civilized settlements. The further you move into the wilderness, the more dangerous it is. That’s how players control the risks they want to take.

You learn of rumors from travelers in taverns, merchants at markets, sailors at harbors, books in libraries or sages in their ivory towers. This information is not always accurate or complete. Use these rumors to add new locations, goals and quests to your map. The actions of your characters determines the direction the campaign will take. There is no planned ending for the campaign. As long as you keep investigating rumors, exploring locations and following quests, I will keep developing the game world in that direction. The harder you look, the more there is to see.”

– Alex Schroeder 2015-11-30 09:48 UTC


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