Wow! You’ve named the process I’ve been doing in my head for years. That’s a really cool feeling, knowing there’s a left-brain approach to my right-brain method.
Also, your motto is crystal clear and I’m totally printing it out and sticking it into my gaming binder. It’s a great thing for new players to hear when starting a sandbox game, especially if they’ve only played modules or in linear campaigns.
– Dreadweasel 2016-02-03 23:01 UTC
Also, loved your post Two Stories With Regard to Killing People. 😀
– Alex Schroeder 2016-02-04 09:55 UTC
Also a good description of how to use fronts: Step-by-step: how to write up a front, by Jeremy Strandberg on Spouting Lore.
– Alex Schroeder 2019-10-19 07:34 UTC
I do something similar, I call them EVENTS. I feel you need something like Events to keep an urban sandbox from being passive. Basically an event changes the random encounter tables. It could mean totally changing the table, or for the duration this result=this result (the lazier way).
So KING’s BIRTHDAY is going to bring out larger crowds into the streets and more pickpockets and guards will result. NIGHTMARE SNOWSTORM will result in minimal encounters as folks hide inside.
I haven’t done anything bigger like an invasion, or tied specific adventure hooks to the events, yet. I’m still mostly feeling things out as I go. Your fronts are nice food for thought. Thanks.
– Ruprecht 2019-10-24 18:55 UTC
Thank you! 🙂
I think as my current campaign moves out into a more sandbox style game, I will have to return to all these topics again.
– Alex Schroeder 2019-10-24 19:53 UTC