Comments on 2016-09-13 Rescuing the Sandbox

The blog post by Jens D. and the discussion on G+ left me confused, however.

For example: “What happens when people are allowed to do what they want? […] They start thinking that there are no (social?) rules at all and - in a worse case scenario - you’ll get anarchy. […] I’ve seen it happening […]” – what? That sounds like very dysfunctional people. How about talking to them? “A sandbox game is different to those traditional games in that it takes away as many limitations as possible, beginning by the world and going as far as designing rules towards the same principle.” Huh? “The DM should provide a strong sense of place and culture, so they know where they come from and a just as strong sense of the stories people tell, so they know where they are headed.” Huh?

As I said, I felt like I was reading a blog post from a different gaming culture that had used all the words I was used to in surprising ways.

– AlexSchroeder 2016-09-13 22:53 UTC


Please make sure you contribute only your own work, or work licensed under the GNU Free Documentation License. Note: in order to facilitate peer review and fight vandalism, we will store your IP number for a number of days. See Privacy Policy for more information. See Info for text formatting rules. You can edit this page if you need to fix typos. You can subscribe to updates by email without leaving a comment.

To save this page you must answer this question:

Please say HELLO.