Alex, as far as I’m concerned Gridmapper is the single most useful resource on the internet for dungeon creation. I have absolutely no artistic ability, but Gridmapper has enabled me to create fantastic maps that only require slight image processing. Keep up the great work and I’ll stay tuned for further updates. Thanks so much for creating this (also, the diagonal wall is a godsend. Great update).
Below is a map I created using the program and a simple image processing tool. I do have a couple of suggestions that could improve the program even further.
Gridmapper is fantastic but this additional functionality would really make it superb. Thanks again for the great tool.
WHOA!! This map is super awesome! Thank you for sharing!
As for the comments:
The problem with raised platforms are the corners. If you don’t use corners, it will be easy to do. I’ll have to think about something.
easy hard ═ ╔═ ║ ║
The archway still exists but it’s a door variant. I don’t think I ever had any other?
As for pillars on vertices I guess I could treat them like doors? Maybe something worth investigating. Also doors shifted by half a tile might work because the double doors already work like that.
Rotating chests, beds and tables … I think this can be done.
What would a bridge icon look like? Do you have an example somewhere?
I added all the items to the issue tracker.
Rotating chests, beds and tables has been implemented.
You know, I’m not sure what to do for a bridge icon that would fit the parameters of this program. However, while contemplating that I came up with another stair icon that would be useful: a 1-tile stair icon where the lines went all the way across the icon instead of gradually getting smaller. Jennell Jaquays drew stairs like this in Caverns of Thracia. Seems like this tile would allow users to create stairs of any desired length.
Yeah, but what about the arrow required? Where to place it, how long to draw it, or allow manual placement?
I guess room 45 shows how to combine it with a tapering off without arrow...
Personally, I don’t think the arrow is absolutely required, as the direction of the stairs could be handled in the map’s key. But having an arrow wouldn’t necessarily be a bad idea! Also, I saw your post on r/osr! Small world. I’m really excited that some of these updates are going to be implemented.
I’ve tried using windows to indicate bridges and it looks pretty OK to me, what do you think?
That’s not a bad technique! I like the creative re-use of an asset. Very innovative. I tested it just now and it should certainly work for my purposes.
I did think of another potential tile: a circular equivalent to the new “n” tiles. That is, a tile with a curved line bisecting it (you could do one half gray and one full white--just like the “n” tiles). Not sure if there are any issues in implementing this or not. It would be great to be able to create a circular room within a room.
Hm. Yes, maybe the three arcs need to exist in a walled variant, too.
Something else, though: Ever wished for color coding? See #11.
Something like this:
Yes, the arcs. Would have been clearer had I just said that in the first place, I suppose. Haha.
Color coding would be great. I could see it having a wide variety of applications. In the past I’ve mostly mapped in black and white, but I use color occasionally when necessary (color is easy enough for me to do after the fact with an image processing program, but having it native to the app is always preferable). Love the Red & Pleasant Land map.