Comments on 2017-01-22 Gridmapper Arcs and Diagonals

Alex, as far as I’m concerned Gridmapper is the single most useful resource on the internet for dungeon creation. I have absolutely no artistic ability, but Gridmapper has enabled me to create fantastic maps that only require slight image processing. Keep up the great work and I’ll stay tuned for further updates. Thanks so much for creating this (also, the diagonal wall is a godsend. Great update).

Noah Leben 2017-02-03 21:16 UTC


Below is a map I created using the program and a simple image processing tool. I do have a couple of suggestions that could improve the program even further.

  1. More wall types would be great. Dotted line, two thin lines (for raised platforms), a curved line tile (similar to the diagonal line tile). I also saw at one point you had an “opening” for an archway option. I’d like to see that come back.
  2. More door types, such as a double door that fits into one square. Diagonal doors would be great as well.
  3. Being able to place pillars and doors on vertices would be great but I realize that’s likely beyond the scope of this program.
  4. You should be able to rotate the “c” assets in my opinion.
  5. A bridge icon.

Gridmapper is fantastic but this additional functionality would really make it superb. Thanks again for the great tool.

http://i.imgur.com/6ipL3Dl.jpg

Noah Leben 2017-02-03 21:44 UTC


WHOA!! This map is super awesome! Thank you for sharing!

– Alex Schroeder 2017-02-04 08:49 UTC


As for the comments:

The problem with raised platforms are the corners. If you don’t use corners, it will be easy to do. I’ll have to think about something.

easy  hard
 ═    ╔═
║     ║

The archway still exists but it’s a door variant. I don’t think I ever had any other?

As for pillars on vertices I guess I could treat them like doors? Maybe something worth investigating. Also doors shifted by half a tile might work because the double doors already work like that.

Rotating chests, beds and tables … I think this can be done.

What would a bridge icon look like? Do you have an example somewhere?

– Alex Schroeder 2017-02-04 09:14 UTC


I added all the items to the issue tracker.

– Alex Schroeder 2017-02-04 20:43 UTC


Rotating chests, beds and tables has been implemented. :)

– Alex Schroeder 2017-02-04 21:10 UTC


You know, I’m not sure what to do for a bridge icon that would fit the parameters of this program. However, while contemplating that I came up with another stair icon that would be useful: a 1-tile stair icon where the lines went all the way across the icon instead of gradually getting smaller. Jennell Jaquays drew stairs like this in Caverns of Thracia. Seems like this tile would allow users to create stairs of any desired length.

http://www.thealexandrian.net/images/20110411.jpg

– Anonymous 2017-02-04 23:50 UTC


Yeah, but what about the arrow required? Where to place it, how long to draw it, or allow manual placement?

– AlexSchroeder 2017-02-05 07:34 UTC


I guess room 45 shows how to combine it with a tapering off without arrow...

– AlexSchroeder 2017-02-05 07:35 UTC


Personally, I don’t think the arrow is absolutely required, as the direction of the stairs could be handled in the map’s key. But having an arrow wouldn’t necessarily be a bad idea! Also, I saw your post on r/osr! Small world. I’m really excited that some of these updates are going to be implemented.

– Noah Leben 2017-02-05 16:12 UTC


I’ve tried using windows to indicate bridges and it looks pretty OK to me, what do you think?

https://goo.gl/t4J7ML

http://i.imgur.com/3fWsoFs.png

– Alex Schroeder 2017-02-08 18:02 UTC


That’s not a bad technique! I like the creative re-use of an asset. Very innovative. I tested it just now and it should certainly work for my purposes.

I did think of another potential tile: a circular equivalent to the new “n” tiles. That is, a tile with a curved line bisecting it (you could do one half gray and one full whitejust like the “n” tiles). Not sure if there are any issues in implementing this or not. It would be great to be able to create a circular room within a room.

Noah Leben 2017-02-08 23:04 UTC


Hm. Yes, maybe the three arcs need to exist in a walled variant, too.

Something else, though: Ever wished for color coding? See #11.

Something like this:

Wilderness Map of A Red and Pleasant Land
Picture by El Dado Inquieto

– Alex Schroeder 2017-02-09 08:53 UTC


Yes, the arcs. Would have been clearer had I just said that in the first place, I suppose. Haha.

Color coding would be great. I could see it having a wide variety of applications. In the past I’ve mostly mapped in black and white, but I use color occasionally when necessary (color is easy enough for me to do after the fact with an image processing program, but having it native to the app is always preferable). Love the Red & Pleasant Land map.

Noah Leben 2017-02-09 20:15 UTC


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