Comments on 2017-06-30 Traveller Links

I think the post you quoted from Martin Ralya gets to what I’ve always felt was the core of the Traveller game.
Instead of characters who work to travel from interesting port to interesting port, in many cases a starship becomes the characters’ new home, which fails to capture the itinerant nature of the setting.
This is fine as far as it goes, and of course people should play the style of game they like, but I think the game is much more interesting when players look to their characters’ backgrounds as a way of dealing with ever-changing circumstances of all types, than as a straitjacket to lock characters into a specific campaign style, be that paramilitary or trading or empire-saving.
Frotz 2017-07-05 14:01 UTC

All I can say is that my Traveller campaign folded. I got charmed by Diaspora and half a year later we switched away from Traveller. Micro management of the wrong kind of things was part of the problem: no body cared about trade and payments, and yet we felt this is what the game is all about.

– Alex Schroeder 2017-07-05 14:28 UTC

I bought The Traveller Book (1982). According to Guide To Classic Traveller: «The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. 159 pages hardcover with dust jacket, or softcover.» As my campaign ran using Mongoose Traveller, I am interested in the differences.

Google has some forum threads for me to look at... but they make me tired. I’ll just browse the PDF, now.

– Alex Schroeder 2017-07-10 20:27 UTC

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