Comments on 2019-02-21 RPG Blog Highlights?

A nice argument for problem solving in investigative roleplaying games by @seanmccoy: «I want to solve the puzzle. … games don’t want to account for a fail state. This can be solved pretty easily with a few things, one is just: let them fail, lose the client, the murderer kills again. The other is to let the enemy get closer and closer to the PCs as they continue to fail. Meaning that regardless of what path they choose, the situation will eventually resolve itself …»

– Alex Schroeder 2019-02-23 04:27 UTC

Hey man, thanks for the Hegendorf shout-out!

Joshua Burnett 2019-03-01 14:45 UTC

Sure! 👍

– Alex Schroeder 2019-03-01 22:46 UTC

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