Comments on 2019-03-09 Lethality

I’d also like to point to blog post from 2011 where I talk about the transition from low level play and fear of death to mid level play where those characters that have formed attachments with the setting can also be threatened via the places and people they are now attached to – but it doesn’t happen with all the players. A certain level of empathy is required, and the readiness to let yourself be sucked into the setting. And that requires a certain level of trust for the referee. If players are conditioned to expect death to come for everybody they love in the setting, then they will harden, obviously. Thus, both players and referee must listen for those small cues that signal the readiness to get involved in adventures relating to loved ones.

– Alex Schroeder 2019-03-10 10:37 UTC

Please make sure you contribute only your own work, or work licensed under the GNU Free Documentation License. Note: in order to facilitate peer review and fight vandalism, we will store your IP number for a number of days. See Privacy Policy for more information. See Info for text formatting rules. You can edit this page if you need to fix typos. You can subscribe to updates by email without leaving a comment.

To save this page you must answer this question:

Please say HELLO.