Comments on 2019-04-25 Experience for Killing

I’m running Barrowmaze using AS&SH, which also gives XP for magic items. After 13 sessions, here’s a breakdown of XP sources:

Gold and magic items have provided 80.27% of their XP so far. If we disregard the XP for magic items, though, then treasure “only” contributed roughly 65.26% of their total XP - and this was in a game where a ghoul is only worth 68 XP!

Ynas Midgard 2019-04-25 10:50 UTC

Thanks for that breakdown! I keep forgetting about XP for magic items.

– Alex Schroeder 2019-04-25 11:06 UTC

For Into the Unknown, I use 1 gp of treasure spent (frivolously) = 1 xp. Some XP for wondrous experiences, as per Jeff Rients.

And XP for facing danger according to this formula:

You will need to keep a running total of how much damage the party as a whole suffers and deals out (or, if you dare, have the players keep track). At the end of the session, convert the total damage taken and dealt by the party (including henchmen) according to this formula: XP = Damage taken x 10 + Damage dealt x 5 And sum it. Then distribute XP shares evenly between the party members and henchmen.

I don’t award XP for magic items as they are reward enough in themselves.

Anders H 2019-05-02 09:30 UTC

Ouch, that sounds like a lot of bookkeeping! Then again, perhaps the damage dealt by the party is easier to track assuming all the monsters are dead: just sum up all the hp you had before combat starts and assume it was all dealt as damage... Hm.

– Alex Schroeder 2019-05-02 10:15 UTC

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