Comments on 2019-08-28 How about 2d6

At the moment I’m fascinated by Advanced Fighting Fantasy, which also uses 2d6, which is still very light on rules. Also, Troika!, which is Planescape without superheroes using (basically) a modified version of AFF.

Ynas Midgard 2019-08-29 00:25 UTC

You did convince me to buy Troika! which also happens to be the Deal of the Day at DriveThru RPG.

– Alex Schroeder 2019-08-29 05:54 UTC

Also enjoying this list of quotes: Play worlds, not rules: Juggling ideas for stone age rpg sessions.

– Alex Schroeder 2019-08-29 06:28 UTC

Was thinking of combining Troika! with Hill Cantons setting/adventures. Seems like it’d be a good fit.

I also think World of Dungeons would go great with the Magic system replaced with that of Wonder & Wickedness.

Starmonkey 2019-08-30 08:36 UTC

I need to think about what I want from a 2d6 system. I don’t actually want to recreate a complex system and I feel like all my RPG experience is pulling me that way. So now I think I need to play, maybe start with as little as possible, and then decide where to take it based on what happens at the table. Which then makes me think I need the right players for it as well.

– Alex Schroeder 2019-08-30 09:52 UTC

Once I read through this, Troika immediately came to mind. It’s basically the system that this is describing. And Troika is just amazing generally...

– Ian Schlom 2019-08-30 20:20 UTC

Regarding the idea of going back to Arneson... wheee! I was reading The Arnesonian Dungeon by Justin Alexander and found comments by Dan Boggs and a link to his blog, Hidden in Shadows. And I’m thinking, nope, Arneson isn’t just rolling 2d6 and figuring it out as he goes. It’s a complicated, confusing, malleable machine in his head, ever changing, and so now I’m suspecting that a simple roll high on 2d6 might result in a very boring game indeed. There needs to be much more in the background, in the setting, in the internal workings of the world to make those die rolls interesting.

– Alex Schroeder 2019-08-30 22:21 UTC

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