Comments on 2019-10-08 How to run away

I had an NPC with the party who suggested ’this room with the narrow door, stairs, etc, would be a nice redoubt if we get into trouble’. They got the hint and after that mostly looked for advantageous terrain to fall back to if necessary (it was rarely necessary but I like that they are thinking tactically).

– Ruprecht 2019-10-08 14:17 UTC


Yeah! And sometimes I think we can these preparations pay off by having foes fall for the traps.

– Alex Schroeder 2019-10-08 14:28 UTC


Running away is underrated. Not as a survival strategy but as a fun activity. Some of the most enjoyable encounters we had in our last campaign was trying to get away from something.

Like when we our low-level characters broke into a mafia-nobleman’s house and found ourselves hopelessly outmatched. Jumping through windows, hoping to make the DX rolls to not fall prone, as every foot counted. The Barbarian aced it by being able to knock the high level fighter prone (thus slowing him down) and rolling real high to swoop up the fallen PC and jump out the window and land on his feet in one turn. The rogue obviously had no trouble scaling garden the wall, but could then help the rest with rope, with arrows heckling our diminishing HP. But we made it over before they caught up.

It was a great scene. Running for your life can be dead exciting when executed well.

Anders H 2019-10-09 13:07 UTC


It looks super exciting! So what you did was an improvised number of skill or attribute checks, with failures decreasing the distance and thus effectively a certain number of failures allowed before the opposition caught up with you?

– Alex Schroeder 2019-10-09 13:55 UTC


on the fly ability checks for jumping and landing. Another, easier one, for running in darkness to the wall without stumbling (arrows hitting making it tougher).

It was not a long enough distance for there to be more rolls. The key really was getting up the wall before they closed to melee distance.

Or that other time when we took shelter in a villa fleeing from a murderous village horde (don’t ask). Ended up in a being cornered on the first floor, having set fire to the stairs to keep them out and were now trying to work out how to escape a surrounded building on fire. Two players got the job of doing nothing but frantically trying to work out a plan whilst the other two were doing regular combat rounds to keep the horde at bay (doors, narrow hallways and a burning staircase help a lot to hold your ground).

I don’t remember exactly how they got out of that villa. They somehow found a way to blow stuff up even more, and jumped out of a resultant hole in the wall, before finding shelter in a basement in a narrow street further down.

Let’s just say caltrops are a favored item in the group now.

Anders H 2019-10-10 13:40 UTC


Hilarious! 🤣

– Alex Schroeder 2019-10-10 14:48 UTC


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