I like it! Looks very usable, especially with the yellow highlighting.
– Jensan 2019-10-09 12:09 UTC
Thanks! Now that I look at the maps a bit closer I see that many of them are repeats. I need to think about the random number seed a bit more. I fear it’s simply taking the current time and passing it off to the mapp generator, which thus gets the same seed for every map. That’s not cool.
– Alex Schroeder 2019-10-09 13:50 UTC
This is killer Alex
– froth 2019-10-15 18:54 UTC
Heh, all thanks to ktrey parker and J. Alan Henning who pushed me towards it because I was quite skeptical, and they wrote the random tables for it. Beautiful!
– Alex Schroeder 2019-10-15 20:36 UTC
This is another amazing resource for randomness – thank you. I use Hex Describe quite a bit to generate random entries for my D&D wilderness treks (using tables I have created from mash ups of existing material/adventures and my own mind) and am wondering how I would add in a chance of generating one of these dungeons? I’ve done a quick search of your wiki, the source file and can’t see anything specific – is it possible?
– VickyR 2020-01-07 20:27 UTC
It depends on what you want. If you’re already writing your own random tables, then it’s easy to simply add
[dungeon] and it’ll add one to your entry.
– Alex Schroeder 2020-01-07 20:59 UTC
Thanks for this. Looking through the tables it’s an amazing piece of work by you and ktrey parker and J. Alan Henning. Much more complex that I usually create, but full of interesting ways of using code you’ve written. Thanks again.
– VickyR 2020-01-09 06:44 UTC
– Alex Schroeder 2020-01-09 06:48 UTC