Comments on 2020-01-19 Not designing for level gain

I think pacing treasure/xp should be talked about more, because whenever there’s something experienced referees “just know” that others might not the game is prone to devolve in response to a misunderstood problem.

I like xp for gold. And I would bet that the reason modern games tend to use other systems even when they suffer for it (like incentivizing killing everything) is because there are better guidelines for number of encounters etc than for treasures.

Olav 2020-01-19 22:55 UTC

Yes, we definitely should talk more about treasure and XP. If we spell things out, we make it easier for others to accept or reject the conclusions, or tinker with them.

– Alex Schroeder 2020-01-20 07:39 UTC

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