Hey Alex, great to get some insight into your gaming/refereeing process! Personally, I write down my monsters, their abilties and hits (”Orc: 1 hit, nasty bite/infectuous on 10+”, for instance). When it comes to magic, I either handwave the effects, or, for combat spells, the player rolls 1d6 or more, if the character’s experience warrants it, for damage.
It’s rulings all the way, but they have to follow from the fiction and stay consistent.
– Norbert 2020-03-30 08:20 UTC
Here’s something I wonder: if the orcs win with a roll of 10 vs. the player with a roll of 9, is the effect big (”infectuous on 10+”) or small (since the difference is just one)? These first two sessions I used the difference instead of the absolute value of the winning roll.
– Alex Schroeder 2020-03-30 10:04 UTC
I wanted to chime in and say I’m also happy that you are blogging about role-playing games again. I love what you are achieving with Just Halberds and all the posts related to it. Have you thought of editing, illustrating and publishing it? Maybe at itch.io, the trending platform for independent games.
– Ludos Curator 2020-04-26 18:09 UTC
Well, in my mind, it is already published – right here, on this site. And I even have a cover image. 😄 I don’t know whether it really needs much more. Perhaps if I had more setting material.
– Alex Schroeder 2020-04-27 06:26 UTC
Yes, you are absolutely right Alex. You have published Just Halberds here, in your site. 🙂
I still think this is a perfect game for a layout in the vein of Mothership, Fleshscape and similar games.
– Ludos Curator 2020-04-30 16:36 UTC
Well, if anybody wants to collaborate on this, please contact me. 🙂
– Alex Schroeder 2020-04-30 19:04 UTC