Comments on 2020-04-12 The effects of stats in simple games

Really enjoying your work on just halberds. Recent stuff I’ve been reading that’s rules light: 1) Silent Titans (based off Into the Odd, see also Into the Dungeon: Revived.) 2) Trophy Gold (recent Kickstarter, very interesting approach to streamlining adventure module design) 3) Searchers of the Unknown (probably most closely aligned with 2d6 ethos)

starmonkey 2020-04-13 10:35 UTC


Hm, the copy of Searchers of the Unknown is from 2009, collected with many variants in this collection from 2012. Is that the one you were looking at? As far as I know it uses regular D&D dice: 1d20 to hit and all that.

I have Silent Titans but wasn’t too impressed. Maybe I should take another look and focus on the rules for a bit.

Tells me more about Trophy Gold – or post a link?

– Alex Schroeder 2020-04-13 13:22 UTC


Trophy Gold (there are 2 variants, the Gold one is the most relevant)

Silent Titans: Initially I was turned off for similar reasons you mentioned. What I’ve now found from reading it, spending time thinking about it, has revealed something very playable in my mind, a fire has been lit in my brain. I want to run this thing.

Regarding Searchers, I wasn’t referring to the mechanics, more the stripped back mechanics (apologies, I was not clear about that!)

starmonkey 2020-04-13 13:45 UTC


Thank you for the link. I’ll give Silent Titans another look. As for minimal d20 systems – I was a big M20 fan back in 2008. Good times! Sadly my players wanted to switch to D&D 3.5! 😅

– Alex Schroeder 2020-04-13 16:55 UTC


The initiative rules are very cool - a blend of DW and more traditional D&D.

I really like that since combat is an opposed roll, the defender can damage the attacker, and then take the initiative.

Q1) How do you stop one player from continually nominating themselves to go next? How do you share that around? I’m assuming the PCs should nominate another PC to “go next”?

Q2) For ranged combat against someone without a ranged weapon, what happens if the defender rolls better than the attacker?

Starmonkey 2020-04-14 05:24 UTC


Good questions!

As for nominations, we’ve basically settled on “nominate someone else”. I also think that this is something that would self regulate. People do the right thing without needing a rule and sometimes that means that the player with a non-combat character never gets nominated in a fight! But then monsters will like attacking the non-combat character so every now and then they still get to roll.

As for ranged combat, on the occasions this happened, players fired ranged weapons until they lost initiative at which point the monsters either fled or closed in and their counter is actually their melee attack that their finally manage to pull off. You might have to spin a tale of slow giants throwing trees, or one failed roll standing in for many volleys of arrows in which the giant was able to approach, and so on. There is a slightly awkward moment when players counter with: “but we really wanted to keep our distance!” To that I say, “Yes, but the giant also really wanted to corner you and so he pursued you and now your standing with your back to the cliff and there’s no easy way out and he is swinging his club...”

– Alex Schroeder 2020-04-14 06:05 UTC


Yeah, my instinct is to interpret the defenders win as movement. So the PC attempts to shoot the Tiger and fails, the result being the Tiger has charged the PC and now has initiative on the next roll. The Tiger doesn’t cause damage in the first failed roll, but it’s poised to do so in the second.

starmonkey 2020-04-15 02:55 UTC


Hah. I would have had the tiger deal damage on that roll.

I did not expect to see a tiger attack page on Wikipedia...

– Alex Schroeder 2020-04-15 06:24 UTC


“Measures to prevent tiger attacks” – Tiger scarecrows!

starmonkey 2020-04-16 14:05 UTC


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