Sounds awesome. It is right to immerse the spell casters in the power maelstrom of their crafts. Then let the cards fall where they may - it’s just true that real connections (ones of importance or quality) bring potential allies and enemies.
– doublejig2 2020-04-30 20:19 UTC
– Alex Schroeder 2020-04-30 20:28 UTC
Just waited to say how much I appreciate your blog. You write from such a practical standpoint about your games, that it always inspires me. The reminder about the dungeon generator came at a perfect time as I’m going to be running a mostly impromptu game of Mausritter this weekend and really needed some kind of little dungeon at hand that I could retheme for the game.
– Derik 2020-05-01 12:46 UTC
Thank you so much for the kind words. 😅 I read some entries on your blog and find the tagging of partial entries fascinating. A very cool idea that lends itself to journaling about a day or an event which is going to touch on many things. If such where to happen here, I’d have to tag it “Life” or “Philosophy” (assuming I learned anything, haha) – very broad categories. I haven’t seen such a setup before. Did you write it yourself?
– Alex Schroeder 2020-05-01 13:14 UTC
Yes, I ended up coding my own static site generator (to build from markdown files) because all the available options were too confusing or complicated, and then added that category show/hide stuff because I was... new to the idea of not just blogging about one very specific thing (my old blog about comics). It is a bit of pain tagging paragraph by paragraph, though.
– Derik 2020-05-01 19:52 UTC
Yeah, probably true. But as a reader, I find it fascinating. Start reading, find that it belongs into another context as well, do you click that other tag, do you care to read more, it’s a more interactive way of reading. There’s always that “tell me more” moment that isn’t as generic as “tell me more about RPG” but “tell me more about this story, what else was there?” Fascinating.
– Alex Schroeder 2020-05-01 21:23 UTC
I love maps. As Greg Stafford said "What's not to love about any non-linear presentations of information?".
The settings created by Hex Describe are pure gold. They offer plenty of content to play for years. And they do it with succinct information, inspiring without constraining. Emergent play at its best. Brilliant job, Alex.
How do you use the dungeon maps? We tried different methods. The traditional approach (give directions and describe corridors and rooms as the party explores and maps the depths) do not work for us. We preferer letting the referee draw the map as the party advances. When we played the City of the Spider Queen using D&D 3.5 I, as the referee, drew all the maps with penciled colours. The players loved it; it was gorgeous but time-consuming.
We still have to try the dungeon maps produced by Hex Describe. These days I prefer this type of smaller dungeons. We don’t have as much time to play as we had years ago. I’m still unsure of how we will use them: I don’t know if we will explore the dungeons room by room or if we will shift to a more abstract approach.
– Ludos Curator 2020-05-10 10:22 UTC
In this particular case, they killed a dragon hunter and took the map from him. I just handed them the map as-is. In describe rooms and environments, for room 1 on the map: “a big natural cave, low ceiling, alcoves and hard to see in its entirety; in the back there is a gap leading further into the darkness. Who is carrying the torch?”
I often mix relative and cardinal directions, I use qualitative terms like long, short, big, and small instead of feet.
– Alex Schroeder 2020-05-10 10:35 UTC