I’ve been loving these realm gateways! They’re very evocative and they make great additions to the Hex Describe setting.
I wonder how large a set of Hex Describe tables needs to be to differ enough to be useful for play. Since a lot of the realms are pretty inimical to human life, and the gateways have that mythic underworld feel to them, a smaller set of tables for a realm could be used to generate just a handful of hexes surrounding the gateway, past which the realm would be too dangerous to travel on foot (and so could be left up to the GM to flesh out or declare off limits).
– Malcolm 2020-10-23 05:33 UTC
I’d say as small as 3x3 would be good enough? 5x5 would be more than enough. I think in terms of document design, I‘d wonder: is this going to be an insert at the very hex where you encounter the portal, or are we going to add little 5x5 sub-maps at the end of the document, one for each plane that can be reached? It would look elegant but it would require more code: every portal would have to end up on a particular hex of the planar map; the planar map description would have to link back; what sort of tiles would we use for the planar map, and so on.
– Alex Schroeder 2020-10-23 10:08 UTC
I love seeing D&D stuff on here♥
– Sandra Snan 2020-10-23 10:35 UTC
This was a fun read - thanks Alex
– starmonkey 2020-11-11 11:09 UTC
Thank you both. 🙂 As far as Ysabala’s tower goes: I added code that makes it possible to have unique items on the map. Thus, only one of the passages to Muspelheim actually goes to her tower.
– 2020-11-11 12:14 UTC