Comments on 2021-01-11 Hex Describe

You may be interested in looking at Caves of Qud for book generation. It’s been a while since I played but while I remember the contents of the books being barely legible (whatever algorithm they were using was not convincing at all) the titles were all very evocative for the post-apocalyptic setting the game features. Dwarf Fortress is similarly a good source to mine for the fantasy generator.

Also, is there a possibility of the Hex Describe books referring to things generated in the mini-setting - perhaps even other books? One of my favourite tidbits of history is the anti-philosophy book “Incoherence of the Philosophers”, which prompted one philosopher to write a book rebutting it titled “Incoherence of the Incoherence”. Generating the context in which books were written could provide plenty of adventure seeds.

– Malcolm 2021-01-13 09:29 UTC

Indeed, referring to things in the setting is important! So currently I’m doing the following:

Things I don’t do, but which I should be doing, perhaps:

– Alex 2021-01-13 11:32 UTC

As for adventure seeds... perhaps I need some unique magic items, and legends about them, and thus songs and book titles could be a good place to “tell their story” (tiny as it may be). Perhaps other rare elements could be hinted at via book titles, like the passages to other realms. The teleporting monoliths, or the alien space ships come to mind.

– Alex 2021-01-14 13:07 UTC

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