So glad to hear you’ve been enjoying the show. I agree that listening to AP is the way to go!
– Sean Nittner 2021-01-19 23:12 UTC
I was so thankful that Sean made the Podcast available. I take lots of mental notes on Judd’s GM style and how he handles the numerous failures of Vena. It’s not about hitting hard and beating Vena down, it’s about not giving Sean exactly what Vena’s trying for, but taking that focused desire and redirecting with a complication; and those complications are grandiose.
– Jeremy Friesen 2021-01-20 01:50 UTC
I saw this post and thought of a hex describe feature.
It users the therefore and but rather than and then tactic from South Park.
Also on contact page you list Matrix, is there a room for that or what is your contact info there?
– Oliver 2021-01-21 20:34 UTC
For Matrix, I’m @kensanata:matrix.org, and I’m not in any rooms.
When I read your statement it sounded pretty confusing, but the blog post makes a ton of sense. And then this happened, and then this happened, and then this happened, this is why one of the ways to telling a boring story, absolutely. I loved the Swordfish Island example you have for the other method. This happened, but then this happened, therefore this happened, but then this happened, therefore this happened. In my mind’s eye, I can see fans talking about the plot, excited, using exactly those conjunctions. I like it a lot. Thanks for that link!
I’m not quite sure how to use this to build a generator. Perhaps I would have to start small… Hm. 🤔 Perhaps if we could group these statements. Like… how did the ruler of this village rise to power?
[this village was built], but [this village was razed], therefore [this village has a secret], but [the current lord does not know], therefore [the opposition is strong]. I’m not sure, it feels like the results from the table about the opposition would have to “know” about the secret. Or perhaps this is a sign of strong coupling that is unnecessary?
[this village was built], but [this village was razed], therefore [this village is not important], but then [something happened in this village] and therefore [this village is now doing changing]. Now the parts are not interdependent.
this village was built
this village was razed
something happened in this village
this village is now doing changing
What do you think, something like that?
– Alex 2021-01-21 21:29 UTC
I think it sounds great! I initally thought about it when you mentioned generating in game books.
For town/ regional history I think its a great idea!
Glad you liked the post!
I was also thinking about Hex Describe and Rougelikes.
The tile and ASCII games look simple but the code behind them is often very smart and often free/ open source (so you can use parts for Hex Describe)
For generating worlds I think : Dwarf Fortress, Cataclysm Dark Days Ahead, Caves of Qud (not free but very Gamma World/A Subsurface Environment), ADOM and TOME (renamed Tales of Maj’Eyal) (Dungeon Crawl Stone Soup is really good but maybe not as useful as its only dungeon based)
These gamea do a really good job at generating lived in places and are often Open Source!
– Oliver 2021-01-22 13:48 UTC