RPG

https://campaignwiki.org/rpg/ This page lists the most recent journal entries related to role-playing games (RPG). There are some more pages on the related German page (RSP).

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Looking for gamers here in Switzerland? → SpielerZentrale, NearbyGamers, Pen & Paper Schweiz Facebook Group, Dungeons & Dragons Meetup Zürich. Networking is important so that people moving here can find D&D games in Zürich, Switzerland.

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2022-10-16 The development of the online RPG market

It’s Sunday morning, I had coffee, yesterday’s sourdough is in the oven and I’m waiting for bread, and for my wife to wake up. Reading Mastodon and writing stuff.

@dredmorbius and @babelcarp were talking about journalism. It started with reading the news online and being tracked, with tracking being better if you subscribe (since now they have your payment info and perhaps your location, too), and therefore a cultural tax on the one side, and musings of micropayments and the unwillingness to subscribe to every newspaper because in our online world we see a lot of links to multiple newspapers on the other side.

I know the feeling. A cultural tax would be great, if everybody agreed to it, across borders. Fat chance. Too many people are making money as intermediaries!

I think copyright collectives also show how difficult it is to collect this tax fairly and how to distribute the money fairly. I wonder: Why is it not a progressive tax like income tax? Here in Switzerland it’s tied to buying storage media and performing works in public. And the distribution is tricky, too. I’d love to offer a living wage for every artist. But what about unpopular artists? Who gets to decide who’s good enough? Perhaps what I really want is universal basic income (UBI).

I also think that micropayments have been shown not to don’t work. The first time I heard about them was in Scott McCloud’s book, Reinventing Comics (2000). I even got myself an account on one of those services and paid a few cents for one of his comics. I never bought anything else with it.

The thing I find most interesting about the whole discussion is how the role-playing game (RPG) market has had a micro version of the micropayment discussion for years.

With DriveThru RPG and RPG Now (where one eventually bought the other), Lulu, and now with Itch.io, we’ve had marketplaces where users publish products for other users as well as a place where small professional endeavours hand of fulfilment or printing to DriveThru. We have mini-transactions (because the credit card companies, Swipe and PayPal all demand around 30 cents minimum, plus DriveThru also needs money for software development, moderation and bandwidth so they ask for about 30% on top; details of the pricing schemes vary), we also have financing via Kickstarter, we have subscriptions via Patreon, via have donations, “pay what you want” (which is to say: you can get it for free, but you have to sign in and leave your contact info), and so on. It’s been an interesting experience for me, starting in 2006, when I bought my first RPG PDF.

My renewed interested in roleplaying games (RPG) has led me to a few sites, and it’s amazing to see how much material is offered either for download – either free (specially “light” versions of the rules) or for a few dollars. – 2006-11-28 Downloading Books

As for universal solutions, all I can say is that I’ve only seen criminalised ones: The Trove was a website that offered almost everything with a big name, for free. (In Switzerland, making copies for personal use, i.e. downloading something is legal, but making it available is not.) They closed down and maybe they continue to exist somewhere underground, like some of the members-only torrent sites.

There is no legal way to pay a yearly fee and get access to all the material, and even if you did, it’d probably be something like Spotify where you don’t own the copies, they are licensed. You can’t move them out of the system, you can’t be sure that they’ll stay available, they can be changed at any time (”always up to date!”), and they’ll pay a pittance to independent creators and small bands … I mean teams. Perhaps this is where D&D 6 is trying to go?

I think we can also see that the payment options remained unchallenged. Even though DriveThru RPG has a quasi monopoly (with Lulu formerly the better print option and with Itch.io only recently gaining traction as it offers to take a lower margin), they did not establish a credit card payment processing alternative, and when Kickstarter looked for one they stumbled into the blockchain meme black hole and I don’t know what happened. Patreon (the subscription service) was interesting because they offer to pool donations, essentially virtualising them. They tried to change their pricing in order to better reflect actual costs from payment service providers and their customers howled. I’m not sure what the end result is. At the time they backtracked, I think.

Liberapay, which tries to do something similar, implemented as virtual subscriptions that result in very rare payments, has gained no traction in the RPG world.

(I’d love to write more about Kickstarter and Patreon, here. Do you have some good links?)

OneBlogShelf is the blog for OneBookShelf, the DriveThru RPG parent company. They wrote about pricing PDF products:

What did affect sales rates was the discount amount from the original MSRP of the title. So a book priced on site at 40% off its MSRP sold much better than a book priced 20% off its MSRP, even if both books ended up priced at $15. – Pricing (2013)

For the past few months, I’ve been spending a lot of time slicing up all sorts of sales data from our site to get some insight into best practices for our publishing partners. – Pricing Part 2 (2014)

Kickstarter and the blockchain:

As a first step, we’re supporting the development of an open source protocol that will essentially create a decentralized version of Kickstarter’s core functionality. This will live on a public blockchain, and be available for collaborators, independent contributors, and even Kickstarter competitors, from all over the world to build upon, connect to, or use. – The Future of Crowdfunding Creative Projects (2021)

Since our announcement, we’ve had thousands of conversations with our community over emails, support tickets, social posts, and Zoom calls to understand your concerns about these technologies. The environmental issues, scams, speculation, and risks are real, and we share these concerns. – We Won't Make Changes to Kickstarter Without You (2022)

Patreon pricing:

Aside from Patreon’s existing 5% fee, a creator’s income on Patreon often varied from month to month because of third-party processing fees. … Starting on December 18th, a new service fee of 2.9% + $0.35 will be paid by patrons for each individual pledge. – We’re Updating Patreon’s Fee Structure. Here’s Why. (2017)

The new payments system disproportionately impacted $1 – $2 patrons. We have to build a better system for them. Aggregation is highly-valued, and we underestimated that. – We messed up. We’re sorry, and we’re not rolling out the fees change. (2017)

5% of the monthly income you earn on Patreon plus payment processing – Pricing (2022)

Platform Fee … Payment processing fees … Payout fees… Conversion fees … – What fees can I expect as a creator?

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2022-10-10 Restocking 2W6

Just 20min to go before the next game starts.

In 2013-08-21 One Roll Dungeon Stocking and 2022-03-29 Restocking I suggested we should replace the Moldvay dungeon stocking procedure using two d6 with a single d20 roll for restocking. But then it turns out the dungeon grew out of control if I did that.

Stonehell recommends the following:

1d6Result
1Monster
2Monster & Treasure
3–6Empty with a 1-in-6 chance of unguarded treasure

So actually, the chances are ⅙, ⅙, and ⅑ (⅔×⅙). If we use a single roll of 2d6, we can pick appropriate rows:

2d6Result
2–4Monster without treasure
5–8Empty
9Unguarded treasure
10–12Monster with treasure

The distribution of 2d6

(This based on 2d6 Math.)

For those interested in how to pick the rows, here’s how I like to explain it. Let’s start with a table with all the possible results of the two dice and their sums.

234567
345678
456789
5678910
67891011
789101112

Now, let’s count how often the various sums show up. I like how the numbers form diagonal “lines”. Check out 7, for example: from the bottom left to the top right. Anyway, here are the occurrences: sum above, count below.

23456789101112
12345654321

In total, we have 6×6 results, that is 36. So the chances of rolling a sum of 2 is 1 in 36, the chances of rolling a sum of 3 is 2 in 36, and the chances of rolling a sum of 3 or less is 1 in 36 plus 2 in 36, that is 3 in 36, or 1 in 12.

So now you know how to find the ranges. If you need a 1 in 6 chance, that is the equivalent of 6 in 36, so any of the following would do: 7, 2 or 6, 3 or 5, 4 or 10, 2 to 4, 10 to 12, and so on. In my case, I also needed a 1 in 9, or 4 in 36. Both at 5 or a 9 have the correct chances of showing up.

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2022-09-28 Character Backstory

Having breakfast: some very sourdough bread with a chocolate spread from Costa Rica. Tasty, but weird. Also, feeling the autumn blues. It rains. It’s gray. Summer break is coming to an end and next week it’s back to work. I already had two calls, yesterday.

Judd Karlman was talking about character backstory on the latest episode of his podcast, Daydreaming about Dragons. I decided to write up how I got my latest character’s backstory.

Peter is going to run a small campaign using Chubby Funster’s Ambition & Avarice 1st edition rules and Gabor Lux’s Zothay setting. I had to make a character. The cool part about Ambition & Avarice is that the “law” vs “chaos” split we see in cosmological alignment is mirrored in other such splits within the rules: “civilized” dwarf, elf, gnome, halfling, human vs “barbarian” dark elf, goblin, hobgoblin, lizardfolk, orc; “mundane” brigand, knave, knight, ranger vs “magical” conjurer, cultist, priest, shaman, sorcerer. Frotz created Hisst, the lizardfolk ranger. Conti created Urs, the hobgoblin knight. And I created Magorel, the dark elf conjurer.

I imagined a dark elf like the one I played in a Skyrim game, with a fire elemental at his side, red eyes, tending towards chaos.

I started out with a quote:

“I am a High Priest Forwardal of Hekolat, Lord Initiate of the Chthonic Powers, Dark Elf Conjurer of the Highest Blood. I don’t care who you are. Your face to the ground.”

Peter asked us to write a little something about the character for him to put into his game prep. I had nothing. Elf, elementals, chaos, outside… I was out of ideas.

I picked all the spells that seemed related: read magic, detect magic, hummingbird, summon animal, summon elemental.

A bit later, we started chatting. Peter gave me a bit more detail on the spells. He quotes from the summon animal spell:

It has a cautious nature and will not fight in combat or enter dangerous areas. … You cannot cast this spell again until the current creature returns to it’s home plane.

A bit later he says:

I think the “return to home plane” for the animal is a copy/paste error, doesn’t make much sense, does it?

I like it! A horse from hell.

Okay, well... It’s not undead though. 😄

Of course not. But perhaps it does look fierce. An large ostrich from the eternal hunting grounds.

One would hope.

If hell is heaven for hell hounds, perhaps the horses look super tasty… Now I know why all my Planescape games get derailed!

Peter sends a picture of a pink plushy unicorn.

Yeah! 😆

It can look as fierce as you want it to. It’s still careful. 😄

Now “careful” reminds me of crabs…

Perhaps it’ll be a huge crab, with gargantuan pincers, delicately moving sideways through this incomprehensible landscape for 1h, trying to get back, following the soothing voice in its mind, trying not to break anything… The visuals are ready to go!

Big spider also works for me. But hey, it’s a trope.

Maybe I should force the crab theme. Garaskis, demon lady of the shore break, protector of fishermen and oyster catchers, pearl divers and the poor, lady of salt and crabs… her minions saved that poor wretched Magorel as he was about to be smashed on a rock by crashing waves, kicked out of his underground cave system for being nice. If you really worship her, she grants you that crab carapace and turns an arm into a crab pincer… but Magorel is cautious. No big promises, but sympathies. (Inspired by Fight On!) I hope this city has a harbour. And beggars. And fishermen. And a crab cult trying to recruit Magorel. “It’s time to pay back your debts, Red Eyes!”

Oh please, it’s Gabor, there are fucking beggars all over the place. And scary ones at that. Harbor, check.

We talk about the city map for a bit.

I guess if you had picked “cultist” you could start a crab cult... 😄 But then you’d also be sacrificing humanoids for power so... 😮 You could certainly be in town because you were told that there’s a Cult of Garaskis here and you want to do something for/against/with/whatever those folks.

Nooo. That’s the fate I’m trying to avoid! Let there be cultists who rescued me, I owe them my life. Let’s say: two names. But now they want me to join the cult and I’m trying to avoid doing that.

Okay, just trying to come up with that one “hook” I could put somewhere. Maybe in a big city like Zothay you think they won’t find you as easily?

Maybe they have demands. Little things I can do. Then they start pushing it. If I stall, they start threatening to reveal how my story is fake and how they rescued me.

😄

So they know where to find me, and I kind of know them, which is cool, I’m new. At the same time, this Godfather vibe. “Hey son, I helped you gladly. We’re all family in Salt Street, after all. We paid a lot of healers to patch you up, you know? It’d be a shame if something happened to the nice inn you’re sleeping in.” Or maybe: “Son, I know your love for the crab mother is true! I know it, don’t worry. But still. She’d appreciate a sign if you get my drift. Like tonight, there’s this merchant …”

Say no more! Also crabs will most certainly be in season... 😄

On my character sheet, I added a second quote:

“My name is Eric of Malboge, recent arrival in Zothay. The last time I heard of the cannibal sorcerer Magorel you mentioned was more than fifty years ago.”

And a I added a bit about Garaskis:

Garaskis, demon lady of the shore break, protector of fishermen and oyster catchers, pearl divers and the poor, lady of salt and crabs… her minions saved that poor wretched Magorel as he was about to be smashed on a rock by crashing waves, kicked out of his underground cave system for being nice. If you worship her, she grants you that sweet crab carapace and turns an arm into a crab pincer… but Magorel is cautious. No big promises, but sympathies. He knows that the crab cult is trying to recruit him. They might be useful allies in the future.

This back and forth is how I like to work.

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2022-09-16 Not a good fit

Still commenting stuff on Reddit.

/u/Awadara89 asked on /r/AskGameMasters about dealing with a player that keeps arguing about things that work differently in the real world. I’ve had players with endless discussions about character build options and optional rules to add to the game, and recently I’ve had a player relentlessly lobbying for a particular kind of familiar that I didn’t fancy. My approach is to be blunt and cut down on the discussion since that’s the part I enjoy the least, but also add a message about your own feelings to let them know that they are overstepping if they pursue the issue. And finally, be prepared to go separate ways.

Tell them you don’t enjoy the discussion and that you’re not interested in the continuation of it.

If that doesn’t work, tell them that this is becoming tiresome and that this is not how you want to spend your time.

If that doesn’t work, tell them that you are tired of these endless discussions and that it seems to you that the two of you are not a good fit. Ask them whether they see any other way out.

If that doesn’t work, kick them out.

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2022-09-16 Campaign preparations

I’m sitting on a sofa in Portugal and it’s 0:57 in the morning. Cars are still driving past our place: too fast, too loud. I’m posting stuff on Reddit.

/u/its_called_life_dib asked on /r/AskGameMasters about organising prep for a campaign. I think the best answer is to figure out what you can organise and then run a campaign that requires no more than that. If you can only draw little maps of monster lairs and populate them, don’t plan for a campaign world full of court intrigue. Instead, create a village plagued by monsters from two dozen lairs and start from there.

This is how I try to run things these days.

I have a map. This is the first layer.

The map has locations. The locations have monster lairs or settlements. The settlements have two or three named NPCs with levels that could be important. This is the second layer.

Some of the monster lairs and settlements have temples to one of the gods or demons in my setting. Nearby settlements have NPCs that support those temples. This is a third layer.

The NPCs can belong to one of several secret societies. These are all in one form or another mutual aid societies or crime rings, depending on how you look at it. This is the fourth layer.

A lot of this can be randomly generated given the right tables, and so working on those tables would be my first priority.

When the game is running, these set pieces enable me to improvise without needing too much prep. I can read through the locations the players are likely to visit, the dangers they face as they travel there, and so on.

Sure, this prep doesn’t allow me to run a war game, or a deep political campaign, but it might turn into one, if the players keep talking to the political leaders, keep making friends with one secret society or temple against the others, and so on. This prep doesn’t allow me to run a game with an inherent dynamic where factions move and the map changes. I’d be unable to keep it all in mind as I prep for the next game. I’d have to write and rewrite the current setting state again and again. How tiresome it would be, how exhausting! Calendars, currencies, all of that has little effect on the game, so I drop it. Timelines of events, of armies marching, of developments developing – not me!

Instead, I only run campaigns made of simple elements interacting in interesting ways so that I don’t have to keep involved, distributed notes.

Given the above this leads to location-based note taking. I find a wiki works best for me.

I do keep track of changes the happen due to player interference. After all, making an impression upon the world is a source of joy. I very rarely make changes to a location further away.

When I want a thing that I am unable to keep track of in my campaign, like a war, I place camps of deserters, battlefields full of the dead, I rename bandits to marauders or refugees and play them accordingly, and to all of these encounters I assign one of the three sides of the war. Three sides is always best. Bards and innkeepers will mention nearby refugees and deserters and battlefields. This is how walking through the landscape gives you a feeling that the war is ongoing, even though you never actually see it – unless the players get really interested and decide to track down an army, in which case there’s your season finale. This scattering of traces I can organize using my location-based notes, and so this is how the war will look from the players’ perspective. It’s good enough, I think.

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2022-09-01 Bookkeeping in the megadungeon

Heilung is whispering weird stuff about Roman legions and the Carpatian forest through my headphones and I’m restocking Stonehell dungeon.

So… how does it work? I’m using the official Stonehell restocking table even though I had a lot of other ideas. The problem with the other ideas was that the dungeon was super alive and overflowing with cool stuff happening in the first ten or twenty rooms. The players practically never left the starting area. I had to switch to something simpler. I still believe that the mega dungeon should be impossible to clear, but at the same time I want to enable players to actually move through it.

My take is that you need to adjust the time between restockings based on how many hours you play and on how disorganised your players are. I’ve trained myself to be pushy ever since we started to play for just 1h 45min per session. That’s not a lot of time!

Stonehell recommends the following table:

1d6Result
1Monster
2Monster & Treasure
3–6Empty with a 1-in-6 chance of unguarded treasure

I mean it’s cool if new monsters come up, new sublevels are discovered, bomb factories open and need to be dismantled... but at the same time you’ll never leave the first quadrant of the first level if that’s how you do it. – 2022-03-29 Restocking, Comments

The result of this is that my printed copy of Stonehell kept accumulating notes. Monsters killed. Monsters returned. Treasures removed. Treasures restocked.

As time passed, it started to get unwieldy because I kept overwriting my notes. Marginalia are cool, but how long can you keep adding them? Not for long!

A print edition of the dungeon, with level 1A shown, passages striken through, replacement text pasted over existing text

So now I’m taking @phf’s hint: I’m transferring the notes to a text file and editing that instead.

A markdown file on the right, a HTML rendering on the right, and a shell prompt

Perhaps I’m going to print out these notes and use them while I’m running the dungeon levels in question? The idea being that I will most likely only need to update and print one or two pages between sessions as everything else remains untouched.

A PDF rendering of the changed notes

How do you do it?

I’m starting to wonder whether selling a megadungeon in print isn’t bad usability in the first place. You practically need the ability to rewrite sections of it as players come and go. Or you’re playing it not as a megadungeon but as a regular linear dungeon, a continuous adventure with the players never turning back and thus not caring about restocking.

Comments on 2022-09-01 Bookkeeping in the megadungeon

How did you export the text to a note file? I like small file sizes but seems like s lot of manual effort to type it all again

– Oliver 2022-09-01 18:41 UTC


Copy and paste (with a bit of manual editing), or the pdftotext command line utility (and a bit of manual editing). It’s not quick, that’s for sure.

– Alex 2022-09-01 21:05 UTC


I ended up just using post-its in the book and numbering them based on the rooms affected. I can cross out things on the notes themselves or just rewrite the entry on a new post-it note. Another option is to use pencil and just erase. I’m also discovering some great erasable pens being made these days.

In terms of how much to restock - I think it’s a good idea to create a mostly unhindered path through the dungeon that the party likes to take and maybe only roll once for encounters per quadrant (if we’re talking Stonehell), so long as the players remain on that path. The monsters have learned not to mess around too much with the folks taking that path.

– Jason A. 2022-09-07 03:11 UTC


Yeah, good point. Two sessions ago, the party was led by a level three or four halfling called Hiba. They killed half the orcs on level one of the dungeon and intimidated the rest into handing over most of the treasure. The next session, another halfling claiming to be “Hiba’s evil brother” was with a party intimidating the orcs into handing over the last of their treasure. I think it would be fair to say that any orc encounter with a party containing a halfling are no longer combat encounters, unless the orcs are at a significant disadvantage. Perhaps we can have orcs hissing and booing as the party passes through. 😆

– Alex 2022-09-07 06:08 UTC

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2022-08-26 Episode 43

Halberds and Helmets Podcast Creepers are a total party kill in the making with their eight paralysing attacks but I still love them.

Links:

Tags:

Comments on 2022-08-26 Episode 43

Oh,I didn’t know you had a podcast! I’ve listened to the first episode and I liked it. Interesting thoughts!

I’ve been reading about your game and at some point, when life is less busy, I would love to try one of your Monday sessions (if they still exist, the table is open to English speakers AND you’re happy to have me, that is).

Meanwhile listening to the podcast will scratch that itch! (for now)

jjm 2022-08-28 16:55 UTC


I’m always happy to find new players (and surely @phf and @frotz would, too); currently most of the sessions are in German, but this comes and goes.

– Alex 2022-08-29 12:16 UTC

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2022-08-16 Sandbox Links

I got up early and have a list of things to do, so naturally I’m sitting at the laptop, blogging. Through the open window I can hear somebody with a shovel working. It’s pretty quiet, otherwise.

I just stumbled over this question on Reddit:

Fellas, I really want to create a hexcrawl campaign but I’m very noob about it. Can you suggest me some resources to learn more about this style of mastering? Books, YouTube, blogs, everything is ok. – books or websites to improve the Hexcrawl campaign style

Here’s what I wrote:

Old blog posts of mine:

Other people’s blog posts I found while skimming through my own blog posts:

Podcast episode that seems relevant:

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2022-08-16 Discord

I don’t want to do taxes, I don’t want to get an appointment with the hair dresser, and I don’t want to go back to Aikido because the pandemic is still ongoing, even if many people stopped caring.

Discord has been a net positive in my gaming life. 😒

@loke posted:

I get unreasonably angry when I see people promote the use of Discord. Especially when said people are using it for discussions about open source projects.

@suetanvil replied:

Eh, maybe? Discord has a really low barrier to entry and everyone knows how to use it. … Discord has a lot of problems but it may be a better idea to push for mitigating the problems (e.g. by scraping the threads and putting them in the project’s wiki) than to rail against it outright.

And I think I have to agree.

Discord has features IRC does not have for tightly knit groups, like gaming groups in my case. Persistent messages, editable messages, media upload, an easier admin interface… I understand why it is popular. These features are good! And sure, IRC probably offers this as well, with certain servers, and certain clients, but it’s not wide spread. I don’t know about it, that’s for sure. Perhaps XMPP has the features? Again, I don’t know about it. Whoever has the features is not making any headway.

So this is where there’s no point in railing against Discord. I gave up after a few years and my gaming life has markedly improved. I just push hard for keeping records on the wiki and not to rely on pinned messages.

And yes of course, I hate the “no other clients” policy (but note that Bitlbee has a plugin that is awkward to setup but at least it works), the legal stuff (but IRC is basically lawless in comparison so not sure if that’s actually better), the ads (but adblockers work), and the tracking (fuuuuh, adblockers, again). I like the idea that I can support Discord by buying Nitro for my servers (but I don’t and I haven’t set up any myself).

So… the situation is bad, but I still use Discord. My main server is the one Wanderer Bill administers: Grenzland.

I use Discord but not for free software projects, though. There, groups are much larger, IRC is good enough, I don’t need logging, image uploads, and so on. And I still prefer people to document the stuff that’s worth keeping on a wiki. So if you’re on the Emacs channel, please use the Emacs wiki. 😁

Comments on 2022-08-16 Discord

Well, as far as I know they aren’t publicly traded and still a private company. They also seem to be above board with their flaws and how they make their money.

So if you are going proprietary for this sort of thing, this would be one of the better ones. As long as they stay independent and don’t go all crypto...

PresGas 2022-08-16 20:31 UTC


Crypto-currencies truly are the bane of our industry.

– Alex 2022-08-18 16:57 UTC


True, Discord works reliably and is fun and entertaining to use. It seems to be the one service folks tend to agree on these days, when it comes to organizing gaming groups. It’s good to have these groups and communities. I enjoy that a lot. Still, Discord is not my favourite. I wish people would be more thoughtful about the software they use.

Also, these days I’m starting to feel tired about instant messaging in general. Asynchronous communication has it’s advantages, too. We can (and do) still use what’s been there a long time: Email, Blogs, Wikis. Good thing is, we can still link out to our blogs and wikis from Discord. Using Discord as if it was a non-persistent medium like IRC might be a good approach. Put the things we want to keep elsewhere has the advantage of not locking out those, who don’t want to use Discord.

It’s hard to see what might be viable alternatives. I for myself would be happy to organize a gaming group around an email list server. However, it seems email has fallen into disfavour for many, maybe becaouse it’s associated with work and spam. Matrix probably offers a lot of what folks like about discord. I never got into Matrix yet, so I can’t really tell. A gaming dedicated tilde maybe? integrating wiki, matrix, jitsi and a list server? I can already see the Discord users shrug and move on ... 🤔

Wanderer Bill 2022-08-20 07:31 UTC


We did try a Signal group but it fell into disuse. Perhaps too intrusive? And all those channels in Discord help channel the discussion, where as Signal offers no such grouping.

We tried IRC by nobody else joined.

There’s still Mastodon for small stuff that doesn’t scale.

Perhaps if we had a private forum. Some super simple sqllite + static HTML based thing? NoNonsense Forum is some PHP thing that claims to be simple.

But… I found people on Discord. When I set up my own, I have to bring people.

– Alex 2022-08-20 09:28 UTC

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You probably want to contact me via one of the means listed on the Contact page. This is probably the wrong place to do it. 😄

– Alex Schroeder 2020-05-22 12:19 UTC

Referrers: the roots of the rpg hobby osr