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This page automatically lists recent changes to the wiki.

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  • 11:42 UTC (new) (history) 2017-02-22 Facebook . . . . Alex Schroeder Encouraging individual sovereignty and a healthy commons: «It is not the job of a corporation to “develop the social infrastructure for community” as Mark wants to do. Social infrastructure must belong to the commons, not to giant monopolistic corporations like Facebook. The reason we find… [en]
  • 10:46 UTC (diff) (history) Comments on 2017-02-05 History Podcasts . . . . Alex Schroeder Nice!
  • 08:25 UTC (new) (history) 2017-02-22 Moderation . . . . Alex Schroeder Anil Dash: If Your Website's full of Assholes, it's your fault. (2011) Robert Niles: If you can't manage comments well, don't offer comments at all. Also: "If the author of an article isn’t willing or able to participate in the discussion about that article, no opportunity for discussion should be… [en]


  • 16:07 UTC (new) (history) 2017-02-20 Turning Undead . . . . Alex Schroeder My games no longer have any clerics in them. But back when I had them, they turned undead. How exactly, asked Brett Eliot on Google+. I ruled that LOS is important. I imagine the holy symbol shining some sort of holy light which hurts the undead. It's that light which disintegrates them, too. Thus,… [en]
  • 10:22 UTC (new) (history) 2017-02-20 Dungeon Mapping . . . . Alex Schroeder Noisms recentlz wrote Elementary Principles of Dungeon Drawing and his first point is this: "Snazzy weird shapes and arrangements of rooms look good on paper but in my experience are really hard to explain at the table without ending up with the DM doing lots of drawing, which defeats the purpose… [en]
  • 07:02 UTC (diff) (history) Comments on 2016-07-27 OSR and DIY D&D . . . . Alex Schroeder People accusing Zak of being a harasser and friends of being his sock puppet accounts and whatnot because of a video game. But look! Coworkers speak out: * Tumblr by Sarah Horrock, co-author * Blog by Patrick Stuart, co-author [en]



  • 18:38 UTC (new) (history) 2017-02-17 Leisure . . . . AlexSchroeder +David McGrogan writes on his blog about creativity requiring time off to be creative because you need to balance both free roaming thoughts induced by boredom with focus and attention induced by discipline. If you're constantly distracted at work by meetings, or at home by social media, it's hard… [en]


  • 22:16 UTC (diff) (history) Comments on 2017-02-15 Load . . . . Alex Schroeder I added some debug warning messages and discovered that the infinite loop was somehow caused by StripRollbacks for the Gridmapper namespace. I looked at the rc.log file and found a single rollback entry. I removed the entire section and everything seems to work. So is up again and… [en]
  • 08:17 UTC (new) (history) 2017-02-15 Load . . . . Alex Schroeder Mysterious explosion [en]


  • 11:33 UTC (diff) (history) 2017-02-14 Handwritten Digits for Download . . . . Alex Schroeder If you're interested in "deep learning" or neural networks and the identification of handwriting, sooner or later you will run into the MNIST database. ("The MNIST database of handwritten digits, available from this page, has a training set of 60,000 examples, and a test set of 10,000 examples. It… [en]


  • 21:31 UTC (new) (history) 2017-02-13 To Linear B . . . . Alex Schroeder To Linear B: "man loves woman" -> "𐂀 𐀫𐀸 𐂁", or "dis is a tekusutu fo linear be" -> "𐀇 𐀂 𐀀 𐀳𐀓𐀱𐀶 𐀡 𐀪𐀚𐀀 𐀤" Because I added a bunch of whole words form the Wikipedia page, as well as some more rules (such as v is w and -s disappearing). Tags:




  • 20:15 UTC (diff) (history) Comments on 2017-01-22 Gridmapper Arcs and Diagonals . . . . Noah Leben Yes, the arcs. Would have been clearer had I just said that in the first place, I suppose. Haha. Color coding would be great. I could see it having a wide variety of applications. In the past I've mostly mapped in black and white, but I use color occasionally when necessary (color is easy enough… [en]
  • 18:30 UTC (diff) (history) Comments on 2012-05-22 Thinking About Solar System RPG . . . . Alex Schroeder When I ran my Solar System campaign, we had keys you picked for your character to generate XP and I felt it didn't make the game very exciting. Somehow I think I like it better if the reward mechanism is actually slightly at odds with what you actually want to do. If it's totally aligned, then… [en]






  • 08:45 UTC (diff) (history) Blogs . . . . Alex Schroeder Intro
  • 08:15 UTC (new) (history) 2017-02-04 Blogging . . . . Alex Schroeder On G+, somebody recently asked about blogging advice and I wrote the following: Plan to blog without without a crisis – like working without a burnout, living without a midlife crisis. Only write when you do not depend on well wishes of others, only write about the issues you care about, only write… [en]