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  • 10:52 UTC (new) (history) Comments on 2018-03-20 Naming Rivers, Canyons, Trails . . . . Alex Schroeder From my G+ post: I think this means that almost all of the code aspects I wanted to implement are now implemented. What's missing is the naming of singular things, like "There are barracks with troops loyal to [name for a duke 1]." Whenever it would get used, the same name would get produced for… [en]
  • 10:18 UTC (new) (history) Comments on 2017-12-14 Perl 6 and Cro . . . . Alex Schroeder Something to remember: Perl 6 - Introduction to application programming, a tutorial to create a GTK application using Perl 6.
  • 08:59 UTC (new) (history) 2018-03-20 Naming Rivers, Canyons, Trails . . . . Alex Schroeder I've added the naming of linear things to Hex Describe. Rivers, trails, canyons, and any user-defined lines on the map can now have names. The default map implements this in a very simplistic manner, mostly just to show that it works. > **0201**: A ruined tower standing on a small island in this… [en]



  • 12:19 UTC (new) (history) 2018-03-18 Adding Mushrooms . . . . Alex Schroeder Today I hopped on the RPG OSR Discord channel and asked: "Anybody interested in spending half an hour adding content to some random tables used to describe a mountainous region?" Tommi Brander spoke up and we expanded on the mushrooms together. `` forest 1,Tall trees and dense canopy keep the… [en]
  • 08:47 UTC (new) (history) 2018-03-18 Cendric . . . . Alex I’m always surprised to find game developers in Switzerland. Just, now for example, C-Keen pointed me at Cendric. I must give this a try. Tags: [[tag:Games]] [[tag:Switzerland]]


  • 18:17 UTC (new) (history) 2018-03-17 Oddmuse and the EU . . . . Alex Schroeder I have started working on a plan for Oddmuse regarding the *EU Data Protection Directive*, today. You can read about it on the Oddmuse Wiki. The basic idea is that I want to get rid of IP numbers as far as possible. I got rid of hostnames a while back already. But IP numbers are still to be found… [en]


  • 23:44 UTC (new) (history) 2018-03-17 Random Goblins . . . . Alex Schroeder Same procedure as yesterday but now I want to add goblins to my swamps. This is what my Halberds & Helmets Referee Guide has to say: > **Numbers**: 6d10, sometimes in the company of 2d6 giant animals. Roll 1d6: 1 = no giant animals, 2–3 = giant wolves, 4 = giant weasels, 5 = giant… [en]
  • 20:22 UTC (new) (history) 2018-03-16 Adding Wights . . . . Alex Schroeder OK, so I wanted to add *wights* to Hex Describe and I thought of bog graves. Example output: > **0204**: In the old days, this bog was used to drown evil necromancers. At night, 2 wights led by Old Maura of Merlen crawl out of their wet graves and roam the land in search of more followers. >… [en]
  • 16:23 UTC (diff) (history) Comments on 2018-03-15 Regional Context in Maps . . . . Lungfungus Please do so! I make all of my hex maps by hand so the icons themselves would be however you think is best. [en]


  • 21:19 UTC (new) (history) 2018-03-15 Regional Context in Maps . . . . Alex Schroeder I had a chat with Paolo Grecco today and he noted that the Abufalia grammar doesn't have context. We talked about various ideas, for example tables that remembered their result and only produced a single result for every run. You could use it to generate the name of the local duke and then reuse it… [en]
  • 13:32 UTC (new) (history) 2018-03-15 How to Describe Hexes . . . . Alex Schroeder How do you get started writing a table for Hex Describe? This page is my attempt at writing a tutorial. First, let's talk about random tables to generate text. Abufalia uses the following format: 1. each table starts with a semicolon and the name of the table 2. each entry starts with a number, a… [en]
  • 10:50 UTC (new) (history) Comments on 2018-03-15 Abufalia It . . . . Alex Schroeder Pastebins that people on Mastodon recommended which allow sharing a public link to the raw content: 1. 2.
  • 10:26 UTC (new) (history) 2018-03-15 Abufalia It . . . . Alex Schroeder OK, I want to generate some funky villagers using Hex Describe. Misusing my own software for fun and profit. Let's start with a table. `` villager 1,, , , person 1, 1, man 1,John 1,Marius 1,Alf 1,Orgon woman 1,Hyacinth 1,Dragana 1,Zykele 1,Penthesilea alignment 1,saintly 1,evil 1,tyrant… [en]
  • 09:21 UTC (diff) (history) Comments on 2018-01-05 Why Gopher . . . . Alex Schroeder An argument by ckeen on his phlog post, What about a simple degrading web. [en]






  • 13:36 UTC (new) (history) 2018-03-10 SQL Statements . . . . Alex Schroeder There was an interesting discussion on Mastodon these days where we talked about databases and SQL. It all started with Nate Cull talking about design (and user freedom) but soon the conversation drifted to command line interfaces, graphical user interfaces, and finally SQL. To me, many of the… [en]


  • 07:28 UTC (new) (history) 2018-03-09 OpenVZ Pains . . . . Alex Schroeder And once again I'm about to pay the price. My servers are hosted with a hosting company that offers both OpenVZ and KVM virtualisation solutions. The KVM offers are about 50% more expensive. In my case that would about 15€/month instead of 10€/month. Since I'm an idiot, I picked the cheaper… [en]



  • 21:46 UTC (new) (history) 2018-03-06 Generating Music . . . . Alex Schroeder I'm currently interested in a tool that will help me set the mood for a role-playing game session. Basically something that will help me generate a movie soundtrack on the fly. The soundtrack can be simple but it has to vary over time, per scene. And switches have to be easy. So I'm thinking that… [en]


  • 22:20 UTC (diff) (history) Comments on 2018-03-05 The Benefit of Markdown . . . . Alex Schroeder I learned something new today! Thank you very much, both of you. [en]
  • 14:27 UTC (diff) (history) Comments on 2018-03-04 Blogging . . . . Alex Schroeder Mostly because I think I should be stumbling on them due to the subscriptions I have using my feed aggregator. That was the whole point of doing it, I think. Something like the mental model of subscribing to a newspaper. Sure, you stumbled upon the newspaper by chance, but then you decided you… [en]
  • 13:00 UTC (new) (history) 2018-03-05 The Benefit of Markdown . . . . Alex Schroeder I was just reading a post by Hairy Larry about documenting software. He talks about the specification, the programmer documents, the end user document, and online help. There is so much to do! My own programs suffer from much the same deficits and I think I'm doing way better than most programmers… [en]
  • 07:52 UTC (new) (history) 2018-03-05 Troff . . . . Alex When writing for this wiki, I am always conscious of how it will look using Gopher. Basically *raw* mode. This includes thinking about line breaks. And I end up not liking inline linking so much. It makes the plain text really hard to read. But writing the plain text with manual line breaks on a… [en]


  • 17:04 UTC (new) (history) 2018-03-04 Blogging . . . . Alex Yet another post on the corporate *iA Writer* blog that I really like, TAke the Power back. Sometimes I feel like blog posts are great — and I write them myself, aren’t I — and yet I don’t really follow them. I wrote about using a feed reader but I don’t often run it. I mostly stumble on new blogs… [en]


  • 13:45 UTC (diff) (history) Comments on 2018-03-03 Sauerbraten . . . . Alex Schroeder Yes indeed. I think yesterday when I wrote that post I had discovered yet another Sauerbraten commit in my commit histories and had to do the interactive rebase dance and looked at the number of forks existing for those projects and wondering: how the hell do I contact these poor forkers of one-dev… [en]
  • 13:04 UTC (new) (history) 2018-03-03 Hackers . . . . Alex Schroeder I saw a link to *Programming is Forgetting: Toward a New Hacker Ethic* presented by Allison Parrish at the Open Hardware Summit 2016 on Mastodon and since I'm following her on the same platform, I followed the link and started reading. What a wonderful talk! It basically starts with Hacker Ethics… [en]
  • 08:18 UTC (new) (history) 2018-03-03 Sauerbraten . . . . Alex Schroeder On GitHub, I use the email address for my commits. Setting your name and email on the development machine is one of the first things you do when you start using git. This is specially important since these days development machines usually are not part of the mail network and thus… [en]