Last major edit (later minor edits)
> I agree with you, Simon. As a player, I enjoy making (inaccurate) maps.
> Shortymonster, back in the days when I was using a battle map, we never thought of adding more stuff as a group.
> -- AlexSchroeder 2013-02-18 08:14 UTC
Simon Forster This is how I drew my maps:
Usually as the DM was talking and describing stuff; the maps were never completely accurate, but great fun to draw.
– Simon Forster 2013-02-15 10:03 UTC
shortymonster I don’t tend to run dungeon based games these days, but I still like letting my players help out with mapping when it’s needed. Thinking back to a recent CP2020 game, a gun fight in a milsurp store. No guns or weapons easy to grab, any that were about were in highly secure lock boxes. After drawing out the basic dimensions of the room, putting in the doors and the counter, I left the rest up to the players. If it was reasonable that it would be in the store, and they asked, I’d make it so, and let them draw things as they were going along. There was nothing they could put on the map that could really change the game play at all, or massively affect the outcome, but it did give them some opportunities for fun using props that I might not have thought of.
– shortymonster 2013-02-15 11:30 UTC
I agree with you, Simon. As a player, I enjoy making (inaccurate) maps.
Shortymonster, back in the days when I was using a battle map, we never thought of adding more stuff as a group.
– AlexSchroeder 2013-02-18 08:14 UTC