# 2007-06-08 Old School Hex Mapper Getting Better

Difference between revision 4 and current revision

Summary: http://alexschroeder → https://alexschroeder

Changed:

< The [http://alexschroeder.ch/old-school-hex Old School Hex Mapper] is [http://alexschroeder.ch/old-school-hex?map=%22+%22+o-%22+%22%0D%0A+n+%22+%22-.%0D%0An-n-O-.+.%0D%0A+n-%22-%22+.%0D%0A getting better]. Notice how it creates the loop at the bottom using a very small number of simple rules. I have the feeling that it should be possible to formulate the rules required for a decent layouting of roads.

to

> The [https://alexschroeder.ch/old-school-hex Old School Hex Mapper] is [https://alexschroeder.ch/old-school-hex?map=%22+%22+o-%22+%22%0D%0A+n+%22+%22-.%0D%0An-n-O-.+.%0D%0A+n-%22-%22+.%0D%0A getting better]. Notice how it creates the loop at the bottom using a very small number of simple rules. I have the feeling that it should be possible to formulate the rules required for a decent layouting of roads.

The Old School Hex Mapper is getting better. Notice how it creates the loop at the bottom using a very small number of simple rules. I have the feeling that it should be possible to formulate the rules required for a decent layouting of roads.

Funny how some skills thought long lost are coming back. 90° – a² + b² = c². 90° & 60° – ½ : √3 : 1.

(Also on GitHub.)