< ; *giant ant*: HD 4; AC 3; Atk 1 bite (2d6), acid spray (3d6); MV 9)
> ; *giant ant*: HD 4; AC 3; Atk 1 bite (2d6), acid spray (3d6); MV 9
Recently I started extracting the monsters from my Caverns of Slime adventure and posting it on this blog. The idea is that this way, people might spot something they like without having to go through the thirty or fourty pages of the adventure. It also makes it easier to leave a comment on a particular element.
When I wrote Caverns of Slime, I decided that all of the magic-users in the adventure would have a complete spell book with new names for all the spells. I hoped that referees would then pick the effects from obvious matches in their rule book or improvise something interesting. That’s how I handle it. Does this work for you? Would you have preferred me to use the standard spell names and list new spells at the end as appears to be the standard approach these days?
Spells of the arachnomatrix (level 13):
|1st level||2nd level||3rd level||4th level|
|the friendship of lesser minds||hunting and webbing||the tongues of strangers||jumping through space on the strands of our forefathers|
|power of mimicry||triangulation of know objects||electric powers of destruction||subjugation of reason|
|communion with animals||conquest of gravity||powers of flight||arachnophobia of the highest degree|
|telestrangulation using strands of webbing||detection of magical energies||silken words of binding|
|5th level||6th level||7th level|
|travel to the shadow lands||communicating with the ancient earth spirits||mysteries of astral chords and travel to foreign worlds|
|contacting the spider lords of the beyond||(unassigned)|
Atraxaka also knows how to build a rod of electric destruction (shoots lightning bolts for 3d6 at will with a 5% chance to hit somebody near the intended victim unless the wielder has four arms to aim it with).