Summary: I liked Zak S.'s blog post detailing how he evaluates a city supplement: . . .
> I liked Zak S.'s blog post detailing [http://dndwithpornstars.blogspot.com/2010/03/evaluating-your-city.html how he evaluates a city supplement]:
> : the whole point of using someone else's setting is that you have to do less work and if I have to prep and highlight all over the page or rewrite it then it suddenly becomes more trouble than just writing my own thing
> : -- Zak S.
> -- AlexSchroeder 2010-03-31 14:59 UTC
I think this is something that can be worked on.
The idea of an adventure path as a useful tool for a DM is a solid one. There are people willing to take up the mantle of DM, but who do not have the time to invest into creating and structuring their own campaign. For these people, adventure paths allow them to maintain a coherent, engaging story with a minimum amount of personal prep work.
That said, adventure paths are a new art and there is A LOT of room for improvement. The community (read: publishers) need to nail down exactly what is important to a DM running these paths, and how to present that information in the most straightforward way possible. When something comes up at the table, the DM should not be at a loss for where to find the answer. If an answer exists, he should be able to locate it easily. If it does not exist, he should be aware of that and be given free reign by the adventure to make the answer up himself (as well as be given all the knowledge necessary to make sure that answer does not conflict with information presented elsewhere in the adventure).
– Scott 2009-10-07 04:49 UTC
Are you providing any sort of feedback on the Paizo boards? I thought about that but then I wondered whether that would be useful at all.
– AlexSchroeder 2009-10-07 17:29 UTC
I liked Zak S.’s blog post detailing how he evaluates a city supplement:
– AlexSchroeder 2010-03-31 14:59 UTC