Difference between revision 7 and current revision
Summary: Thank you for the kind words Adding to the player map every now and then between . . .No diff available.
Chris Tregenza I’m a big fan of Inkscape but I’ve never used it to produce that style of map before.
A very useful how-to-guide. Thanks
– Chris Tregenza 2011-02-12 14:35 UTC
AlexSchroeder You’re welcome. I think the benefit of using Inkscape for mapping is that you can keep working on an electronic copy. If you start with a hand-drawn map, scan it, post-process it – that’s cool, but it’s also very much “fixed”. Ideal for a print product, but how will I add new elements for my home campaign? Drawing and scanning elements, and stitching them together, or keeping the original spot-less and working on that… So even though some ink and paper is faster the first time around, I think I’d loose in the long run of a campaign.
I think that you only get this benefit if you’re doing an incremental map.
If you produce a piece that is finished, then using Inkscape is possible, but it’s far less cool, and much less efficient.
Maybe I should put this warning somewhere on the how-to page.
– AlexSchroeder 2011-02-12 17:12 UTC
John Williams I have never used Inkscape for map making, thanks for the how-to. I just went to your Flickr, your maps are awesome Alex. I’ve been posting some old maps lately, I love map-making it’s kind of an obsession of mine.
– John Williams 2011-02-12 18:47 UTC
AlexSchroeder Thank you for the kind words! Adding to the player map every now and then between sessions is a kind of meditation on the state of the campaign. What have players achieved, explored, uncovered? What random encounters did they have and how will this affect the map? Time to add new locations and lairs!
– AlexSchroeder 2011-02-12 19:58 UTC