GM Badges

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< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/beerpretzels.png]]|My games are more of the Social, Fun and "**Beer & Pretzels**" style |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/bythebook.png]]|I play *By-The-Book* and "rule-zero" is not being used to alter existing rules |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/characterdeath.png]]|Players characters *Death* is a likely event in my games |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/dice.png]]|I roll *Dice* in the open and don't fudge the results in my games |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/disturbing.png]]|My games include *Disturbing* content |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/drama.png]]|My games focus on interesting characters and *Drama* |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/fate.png]]|Characters in my games are *Destined* for greatness, not random death |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/gonzo.png]]|My games are *Gonzo* and can include a lot of strangeness |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/improv.png]]|My games rely on a lot of *Improvisation* rather than pre scripted content |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/incharge.png]]|The GM is *In Charge* in my games and "rule-zero" is in effect |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/tactics.png]]|*Tactics* are an important part of my games |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/mystery.png]]|My games focuses on **Exploration & Mystery** |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/map.png]]|My games use a pre-made *Map* and pre scripted content |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/run.png]]|Players in my game should be prepared to *Run* when the odds are against them |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/pvp.png]]|There will be **Player vs Player** combat allowed in my games |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/mirror.png]]|I will *Mirror* back player ideas I think are interesting in the game |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/non-combat.png]]|My game is primarily *Non-Combat* in nature |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/player-skill.png]]|My game focuses on *Player Skill* rather than character abilities |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/safe.png]]|My games are *Safe* and you don't need to worry about content or character death |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/scary.png]]|My games will be *Scary* |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/shared.png]]|My game has *Shared GMing* responsibility with the other players |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/story.png]]|My games will tell an interesting *Story* |
< |[[image/noborder:https://alexschroeder.ch/pics/gm_badges/tinker.png]]|I frequently *Tinker* with the rules of the game |

to

> |[[image/noborder external:gm_badges/beerpretzels.png]]|My games are more of the Social, Fun and "**Beer & Pretzels**" style |
> |[[image/noborder external:gm_badges/bythebook.png]]|I play *By-The-Book* and "rule-zero" is not being used to alter existing rules |
> |[[image/noborder external:gm_badges/characterdeath.png]]|Players characters *Death* is a likely event in my games |
> |[[image/noborder external:gm_badges/dice.png]]|I roll *Dice* in the open and don't fudge the results in my games |
> |[[image/noborder external:gm_badges/disturbing.png]]|My games include *Disturbing* content |
> |[[image/noborder external:gm_badges/drama.png]]|My games focus on interesting characters and *Drama* |
> |[[image/noborder external:gm_badges/fate.png]]|Characters in my games are *Destined* for greatness, not random death |
> |[[image/noborder external:gm_badges/gonzo.png]]|My games are *Gonzo* and can include a lot of strangeness |
> |[[image/noborder external:gm_badges/improv.png]]|My games rely on a lot of *Improvisation* rather than pre scripted content |
> |[[image/noborder external:gm_badges/incharge.png]]|The GM is *In Charge* in my games and "rule-zero" is in effect |
> |[[image/noborder external:gm_badges/tactics.png]]|*Tactics* are an important part of my games |
> |[[image/noborder external:gm_badges/mystery.png]]|My games focuses on **Exploration & Mystery** |
> |[[image/noborder external:gm_badges/map.png]]|My games use a pre-made *Map* and pre scripted content |
> |[[image/noborder external:gm_badges/run.png]]|Players in my game should be prepared to *Run* when the odds are against them |
> |[[image/noborder external:gm_badges/pvp.png]]|There will be **Player vs Player** combat allowed in my games |
> |[[image/noborder external:gm_badges/mirror.png]]|I will *Mirror* back player ideas I think are interesting in the game |
> |[[image/noborder external:gm_badges/non-combat.png]]|My game is primarily *Non-Combat* in nature |
> |[[image/noborder external:gm_badges/player-skill.png]]|My game focuses on *Player Skill* rather than character abilities |
> |[[image/noborder external:gm_badges/safe.png]]|My games are *Safe* and you don't need to worry about content or character death |
> |[[image/noborder external:gm_badges/scary.png]]|My games will be *Scary* |
> |[[image/noborder external:gm_badges/shared.png]]|My game has *Shared GMing* responsibility with the other players |
> |[[image/noborder external:gm_badges/story.png]]|My games will tell an interesting *Story* |
> |[[image/noborder external:gm_badges/tinker.png]]|I frequently *Tinker* with the rules of the game |


This page added to make it easy to paste and copy various badges to other wiki pages. The table is from Stuart Robertson’s blog post GM Merit Badges. The icons themselves are in turn based on Lorc’s 700+ RPG icons free for use available under a Creative Commons Attribution 3.0 Unported License.

There’s a bit more explanation regarding my own preferences on 2011-08-22 Badges and a short list on My GM Badges.

My games are more of the Social, Fun and “Beer & Pretzels” style
I play By-The-Book and “rule-zero” is not being used to alter existing rules
Players characters Death is a likely event in my games
I roll Dice in the open and don’t fudge the results in my games
My games include Disturbing content
My games focus on interesting characters and Drama
Characters in my games are Destined for greatness, not random death
My games are Gonzo and can include a lot of strangeness
My games rely on a lot of Improvisation rather than pre scripted content
The GM is In Charge in my games and “rule-zero” is in effect
Tactics are an important part of my games
My games focuses on Exploration & Mystery
My games use a pre-made Map and pre scripted content
Players in my game should be prepared to Run when the odds are against them
There will be Player vs Player combat allowed in my games
I will Mirror back player ideas I think are interesting in the game
My game is primarily Non-Combat in nature
My game focuses on Player Skill rather than character abilities
My games are Safe and you don’t need to worry about content or character death
My games will be Scary
My game has Shared GMing responsibility with the other players
My games will tell an interesting Story
I frequently Tinker with the rules of the game

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