This page lists the most recent journal entries related to role-playing games (RPG). There are some more pages on the related German page (Rollenspiele).
So, with blog rolls decreasing in importance and a lot of the RPG talk having moved to Google+, what are the blogs people recommend?✎
Here are my favorites, in no particular order:✎
Anyway. So many of my old favorites have fallen silent! I basically went through my blog subscription list, looking for names I recognized and checking whether the latest post was less than 100 days old.✎
Other Suggetions from Goole+✎
My current project is “The Sewer Prison”.✎
And since I didn’t find any new bugs and since I didn’t need to implement any new features, I decided to call it a day and tag it version 1.0! Not bad, from nothing on Feb 9 to release 1.0 on March 1.✎
Gridmapper makes me happy.✎
I think we’re getting closer to a version 1.0!
Thinks I’m still interested in implementing:
The new help element no longer shows up in IE 11. I spent so much time getting moving from a pure SVG help to a mixed SVG/XHTML help that I don’t really feel like fixing this. This is frustrating. This also means that Text Import and Text Export won’t work. This relies on a XHTML textarea the user can edit. This also means that arbitrary labels (using
l) won’t work. This relies on a XHTML text input field the user can edit.
Contributions I’ve seen:
“Gridmapper is a neat little classic-style dungeon mapping utility: It outputs to SVG, which is a vector format supported by many programs, including Blender, a 3D graphic program. I thought it would be simple to import one into the other, and for someone more experienced with SVG and Blender, it probably would’ve been easy. For me, it was messy, but I’m still happy with the results.”
“And I didn’t see any maps created with Gridmapper yet (expect for the test maps). So here is one of mine: The Aquarium.”✎
“Takie rzeczy wychodzą na szybko.” (Google translate: “These things go on a fast.”)✎
Please leave links to your contributions in the comments.
A difficult decision! Many people had reported using Chrome on Windows and not getting the
$ keypress. Sam’s patch finally fixed that. Now I’ve had reports of somebody using Chrome on GNU/Linux and not getting the
$ keypress. What a mess!
So: Is it possible to get rid of
$? Yes it is. But replace it with what?
s for secret doors? What about
s for stairs? The solution is to use variants. Place a door and cycle through the variants using
v and you’ll get a secret door, a concealed door, a double door (a gate). Same thing for stairs: cycle through the variants using
v and you’ll go from a 2×1 stair to a very short 1×1 stair, to a cramped 1×1 spiral staircase, to a large 2×2 spiral staircase, to a broad 2×2 stair fit for an opera house.✎
It’s a trade off. Any map symbol you are using multiple times on your map are better on dedicated keys. Are traps, pilars and statues valuable enough to have separate keys?✎
There is one additional problem I have. Such changes also break existing links. To give you an example, the sequence
$$ would place a secret door and rotate it to the north wall. That needs to be replaced by
I still feel that we’re early enough in Gridmapper’s development to make such changes, but still, it feels unfair to those who have maps with many secret or concealed doors, or gates.
Also, the help screen looks terrible, now.
In fact, I made further incompatible changes to parsing the link’s query string. The trap, pillar and statue no longer advance the position. Thus, if you’re suffering from that problem, you need to append a space (
%20) to every
b in your query string.✎
That’s pretty cool, I think.✎
An update on my todo list:✎
If you’re curious about the code and would like to read blog posts about aspects of it, feel free to ask. I might write something up.✎
With the extra layer – “the map below” – finally implemented, it’s time to look for other Gridmapper challenges. This little project makes me so happy. It looks cool, changes are fast to make. I love those early phases of projects that are going well.
So, here’s some stuff that I still want to do:
How to upgrade a local copy of Gridmapper containing a dungeon of yours?
The following procedure should work:
Example of such a URL:
Everything after the questionmark is a script:
%0Aencodes Enter (moves one down)
%20encodes Space (moves one right)
wis wall (to the left)
.is a micro-pause
dis a door (at the top, because there’s already a wall to the left)
You can take this URL fragment and recreate your map elsewhere, too! To take the example above:
If you use Gridmapper on a public server, you can prepare those links and share them with your friends. Automatic map sharing without storing anything on the server. The link contains all the info.
Gridmapper now comes with a demo built in. I wanted to write some documentation, so I considered adding it to the README file. It can be read over on GitHub. But I know how it is. If you need to read a separate document in order to understand a user interface, people will not be coming back to the application. I decided I wanted a screencast or something equivalent. Short, sweet, stuff moving around on the screen, but I didn’t want to use a separate video. A separate video poses the same problem: Once you’re done viewing the video, will you remember it all and return to the application? Maybe you will, maybe you won’t. And what about updates to the software? Editing those videos and bringing them up to date is a major pain down the line.
That’s when I decided to write a demonstration within the application. I already had the code to recreate a map from a string of commands. I needed that in order to recreate a map from the URL. The OSR Logo is an example of this. I just needed a few more things. Positioning. Wall Mode. Pausing. Slow moves accross the screen. The hardest thing to explain is Wall Mode, I think.
Yeah, why Wall Mode? At first, I tried to do something that would allow me to use the mouse on the walls. But getting this right was tedious. I can’t really draw straight lines using a mouse. Can you? This was terrible, That’s when I decided that Gridmapper needed much better keyboard support. That was going to be a real win as far as I am concerned!
So now we basically have scripting. I felt like I was writing a byte code interpreter.
I’m not sure where to go next. Things on my mind.
Gridmapper has progressed enormously! I’m surprised myself. I guess I’m open for feature requests!
The current list of items I’m considering:
wlike for doors) ✓
My Gridmapper does the following:
Stuff that I’d still like to add:
Alternatives: I recently saw a link to ANAmap. The interface is very similar, but the map itself looks much better. And it has more options. But it requires Flash and it isn’t Free Software.