Ever since I stopped listening to music on iTunes, scrobbling is absolutely broken. I listen to music on at least three different Apple devices, sync them with iTunes every now and then, checked “Enable iPod submissions” using playlist “zuletzt gespielt” which is defined as matching both of these rules: “last played in the last 3 months” and “media kind is not podcast” with live updating. I listen to music practically constantly. If you check my profile, you’ll note huge gaps everywhere. Why is that? Are the devices “overwriting” each other? iScrobbler says 586 items queued. Ok… All I’m seeing is two new items.
That’s a lot of titles…
You’ll notice that The Beatles have made a big comeback in 2013.
Recently I left a comment on Philip Watson's thread on Google+ where he wondered whether players should know when their thief failed to hide. I said:
I let them roll in the open but will delay the roll until immediate consequences are at hand. Player says their character is hiding, no roll required. Orcs are coming. Now you roll—and if you fail, they spot you.
Consequences happen right after the result of the die roll is known. As a referee, I have have no “information advantage” and thus the question of unfairness doesn’t come up.
I was reminded of Courtney Campbell’s blog post On Skill Deconstruction: Why Roll for Resolution? He lists five reasons for rolling dice.
I’m trying to have thieves succeed automatically whenever possible. I’m going to opt for dice rolling when the conditions listed above are true. If the dungeon has wandering monsters, each failed roll to open a door or unlock a chest means one check for wandering monsters. If there are no monsters, we don’t need to know how long the thief takes to unlock the chest. It will succeed eventually.