# Recent Changes

## Updates since 2013-03-09 05:48 UTC

2015-03-05

2015-03-04

2015-03-03

2015-03-02

• 12:49 UTC (new) (history) 2015-03-02 RPG Blogs . . . . So, with blog rolls decreasing in importance and a lot of the RPG talk having moved to Google+, what are the blogs people recommend? [en]

2015-03-01

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• 11:25 UTC (diff) (history) 2015-02-10 Gridmapper . . . . Gridmapper is my take on Daniel R. Collins' original GridMapper 1.0. I recently saw a link to ANAmap. It's just as simple to use and very beautiful. My Gridmapper does the following: * the output is scalable vector graphics (SVG) * it's free software (the SVG file contains all the Javascript… [en]

2015-02-09

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2015-02-01

• 10:06 UTC (diff) (history) Comments on 2012-03-24 How Emacs Wiki Works . . . . The section on poor community aptly describes what I feel towards Stackexchange and Wikipedia. But I still participate. Simple answers to stupid questions are still useful. I will learn or not, on my own terms. Not every question needs to be a learning experience. But poor community bites. :( [en]

2015-01-21

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2015-01-18

• 22:17 UTC (diff) (history) Comments on Emacs Wiki Migration . . . . Yeah that's true. You'd need a github account to edit the source. Depending on how much content is added anonymously this might be ok (or might not be). I love rtfd because it's got awesome search and navigation is also easy. [en]

2015-01-16

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2014-12-31

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• 22:56 UTC (diff) (history) Comments on 2014-12-02 Fluidity in Rules and Setting . . . . I can confirm that even ShadowRun is capable of supporting genre drift. It is a kitchen-sink setting with future technology, magic, and the matrix as the three big focal points. In the SR campaign I ran two decades ago, we even had different players focus on different parts of the genre, including… [en]

2014-12-02

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2014-11-09

• 18:54 UTC (diff) (history) Comments on Raspberry Pi als privater Email Server . . . . Oh, and I realized that the remaining articles of the Ars Technica series went live ages ago: Taking e-mail back, part 2: Arming your server with Postfix and Dovecot, Taking e-mail back, part 3: Fortifying your box against spammers, Taking e-mail back, part 4: The finale, with webmail &… [de, en]

2014-11-08

2014-11-05

• 21:50 UTC (diff) (history) Comments on 2014-11-05 Donations . . . . I actually like the policy of allowing reasonable ads. After all, whenever I use free services, I provided with some service. I'd like the web to work without ads, but there are enough services I use which rely on ads. I mostly disagree with tracking, invasion of my privacy, animated ads, large… [en]
• 15:00 UTC (new) (history) 2014-11-05 Donations . . . . Recently I made some $10 donations, and I'm planning on some more. * Mozilla * This American Life * Ad Block And I regularly donate about$10/month to the EFF, the FSF and the FSFE. Tags: [en]

2014-11-02

2014-11-01

• 00:20 UTC (new) (history) Magische Gegenstände . . . . Ich probiere, eine Liste von magischen Gegenständen zu schreiben, welche genau zu meiner Kampagne passen. <journal search tag "Magische Gegenstände">

2014-10-31

2014-10-30

2014-10-29

• 15:33 UTC (new) (history) 2014-10-29 Skills . . . . A recent discussion on Google+ prompted me to explain how I use skills: I usually don't use skills and backgrounds explicitly in my B/X game but rather I ask the player: do you think your character would know this? Is this something they have done in the past? If so, auto success and write it on… [en]

2014-10-24

2014-10-23

• 10:28 UTC (diff) (history) Comments on 2014-09-20 . . . . Es hat leider immer noch viele Kisten, die herum stehen, aber so langsam wird es wohnlicher. Unser Problem ist wirklich, dass wir zuviele Dinge haben… [de]

2014-10-15

• 10:34 UTC (diff) (history) Comments on 2014-10-15 Con Games . . . . Yes, practice sessions are definitely a good thing. In my case, I love running a few indie games that keep presenting the same characters and the same situations:Lady Blackbird, Darkening Skies, The Mountain Witch. These games make it particularly easy for me. I've run them before, they're great.… [en]
• 08:45 UTC (new) (history) 2014-10-15 fail2ban . . . . First public disclosure 2014-09-24, activity starting 2014-10-06. [en]
• 08:16 UTC (new) (history) 2014-10-15 Adventure Prep . . . . All in all this took maybe an hour or two of scribbling and resulted in a three hour session. Not very efficient by my old standard (1h prep for a 4h game) but I guess I enjoy this sort of prep. [en]
• 06:31 UTC (new) (history) 2014-10-15 Con Games . . . . Somebody was recently wondering about con games on Google+ in a private post and I left the following comment: * bring pre gens, have pictures of the characters or a strong, bold three word characterization which allows people to pick characters without reading the entire character sheet * start… [en]

2014-10-14

2014-10-09

2014-09-25

2014-09-20

• 20:49 UTC (new) (history) 2014-09-20 . . . . Wir sind umgezogen. Weiter hinaus, wo die Menschen älter sind, wo die Hipsters und Yuppies fehlen, wo es weniger two incomes no kids gibt – also eigentlich praktisch in fremdes Land. Irgendwie auch schön, wenn man in der Siedlung begrüsst wird. Im Kreis 4 kannten uns die Nachbarn ja schon im… [de]

2014-09-14

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• 08:13 UTC (new) (history) 2014-08-21 No Dice . . . . Just recently, I looked over my reaction roll table and started thinking about adding some more words to help me improvise better. [en]

2014-08-16

• 09:37 UTC (diff) (history) Comments on 2014-08-14 Who to Follow . . . . I don't. 😥 That's the other side of this coin. I still remember when I was a teenager and later, in my early twenties, I subscribed to various daily and weekly newspapers. And it was just so much to read! I was frustrated, and so I canceled many of my subscriptions. These days, the same is true for… [en]

2014-08-15

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2014-08-12

• 07:43 UTC (new) (history) Comments on 2012-12-20 Monsters . . . . In a fight, I imagine the shroom lord to jump from mushroom to mushroom like a magic hare, grow to the size of a rhino, manifest swirling colors, huge eyes with spiral patterns, ethereal hands growing from his back and caressing you as he attempts to grab your head and stick his long tongue through… [en]

2014-08-11

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• 22:01 UTC (diff) (history) Comments on 2014-07-18 Kleriker . . . . Und hier nun ein Blog Post, in dem die Kleriker gelobt werden: Misunderstood and Improperly Played - the Cleric. : "the roles of the Big Four are - fighter is physical offense, magic-user is magical offense, thief is scouting and intelligence, and the cleric is physical and magical defense. : Or,… [de, en]

2014-07-21

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• 14:56 UTC (new) (history) 2014-07-08 Character Names . . . . For a while, my character generator used a name list based on German saints and an English list of saints. Later, I switched to a different list of names but now I feel that maybe I should have kept it. So, I'm posting it. 1664 items… I dunno, roll 1d1664? Or help me pad the list in order to get to… [en]

2014-07-07

• 18:31 UTC (diff) (history) Comments on 2014-06-20 Rewarding a Thing . . . . I am going to respond to only one thing, your question about a sandbox. The way I see it (and this is just one point of view), in a sandbox game, the players are essentially "exploring" an unknown map. In some cases this is the literal act of mapping out unrevealed hexes on a map. In other cases… [en]

2014-07-06

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2014-07-03

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2014-06-30

• 14:08 UTC (new) (history) Comments on 2014-06-30 Mapping . . . . I think a lot of playersDMs worry too much about the exact layout. A brief shorthand description works fine if the players get it and it doesn't cause them to blunder into situations or tactics more vivid description would eliminate. The "you are here" flashcard sketch saves a lot of time and… [en]
• 09:39 UTC (new) (history) 2014-06-30 Mapping . . . . Don't train your players to care about the boring stuff. [en]

2014-06-29

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2014-06-26

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2014-06-24

• 14:49 UTC (new) (history) 2014-06-24 Emacs and Dice . . . . If I roll one of the five standard gaming dice (d4, d6,d8, d10,d12) and you also roll one of those, what are my chances of rolling higher, equal or lower than you, for each possible combination of dice.﻿ [de, en]
• 10:36 UTC (new) (history) 2014-06-24 Distractions . . . . The techniques to be used against improvising the entire adventure or railroading the party through the vision I had earlier that day… [en]

2014-06-23

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2014-06-19

2014-06-17

• 09:51 UTC (new) (history) 2014-06-17 Isotope . . . . We spent half an hour after the game talking about it, comparing it to Apocalypse World (which was deemed longer and harder to get into for little benefit), Lady Blackbird (which was deemed to promise better character development via keys and locked tags) and Traveller (which was deemed to similar… [en]

2014-06-12

2014-06-07

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2014-06-03

• 14:32 UTC (diff) (history) Comments on 2014-06-03 Tiribazos . . . . Das war's leider schon! Am Spielabend hatte ich, wie gesagt, die Aktion nach Korinthos verlegt. Spieler kommen an, beleidigen den Kapitän der Spartaner, so dass dieser mit dem Speer nach einem Charakter wirft, der Gesandte der Spartaner taucht auf, man trennt sich, die Gruppe geht zum König, die… [de]
• 08:03 UTC (new) (history) 2014-06-03 Tiribazos . . . . Ein One-Shot für Fate [de]

2014-05-31

2014-05-28

• 06:07 UTC (diff) (history) Comments on 2014-05-22 Stat Blocks . . . . Same here, sometimes I'll have extra stuff happen on a natural 20. If monsters have a breath attack they don't use every round, I also like to give the chance for them to use it (since no d20 is rolled). I like 50% or 1–3/6 better than "every 1d4 rounds". In your stat block the "Atk" label is the… [en]

2014-05-26

• 07:06 UTC (diff) (history) Comments on 2013-07-02 Initiative . . . . Recently Robert Fisher had posted a video talking about weapon length to Google+. My first comment was this: «Part of the problem is that characters survive hit point loss without adverse effect. That's why a "initiative using weapon length in the first round" isn't a great rule for D&D.﻿»… [en]

2014-05-22

• 08:50 UTC (new) (history) 2014-05-22 Stat Blocks . . . . Perhaps if more people posted their favorite monster stat notation and argued for their differences, we could start building said "rough consensus". [en]

2014-05-16

• 20:05 UTC (new) (history) 2014-05-16 Movies . . . . Captain Phillips. I liked this movie about Somalian pirates and international waters. The Hobbit parts 1 & 2. I could watch Jackson's Middle Earth for days. On May the Fourth I watched Star Wars Episodes 1–6. Tracks. Makes me want to visit Australia. Snowpiercer. Not so good. Tempo Girl.…
• 09:48 UTC (new) (history) 2014-05-16 Firefox and DRM . . . . I just sent the following email to Andreas Gal, following a call by the Free Software Foundation. [en]

2014-05-15

2014-05-08

• 15:59 UTC (new) (history) 2014-05-08 The End of the World . . . . A game idea about the First World War. We start with a simple variant without diplomacy. Every country produces a number of soldiers, and a number of guns. Every year you give orders, sending troops here or there. When armies meet, the weaker one falls back automatically until it reaches mountains,… [en]
• 06:01 UTC (diff) (history) Comments on 2014-05-07 Twenty Questions . . . . My answers here: http:/oliof.blogspot.ch20140520-questions.html – similar enough but different in some details.

2014-05-07

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• 21:49 UTC (diff) (history) Comments on 2013-12-31 Scanner Again . . . . Wow, it works! At first I was confused because I got a low-resolution image every time. Then I saw the menu item "show resolution list" and managed to switch to 300 dpi. Thanks for the pointer! [en]
• 12:54 UTC (new) (history) 2014-03-30 Switzerlad D&D . . . . Recently I found this blog post about Localism which ended in the question what a campaign would look like if it were located in the are you live in. For the north of Switzerland: Forested hills. Dark and forbidding forests full of bandits. Trails connecting villages across along the ridges.… [en]

2014-03-26

• 12:50 UTC (diff) (history) Comments on 2014-03-24 Torchbearer . . . . As I was reading Ramanan's post and the comments, I went looking for those threads where Luke and Thor reported on their BX D&D gaming. "We've been playing D&D at BWHQ for the past four months…" on Google+ "I'm sort of embarrassed by how excited I am about this little tale of dungeon… [en]

2014-03-24

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2014-03-20

• 09:26 UTC (diff) (history) Comments on 2014-03-18 Why You So Quiet . . . . On the Roles, Rules, and Rolls blog Roger the GS argues the other way: RPG Blog Dodge "wherein you resolve to dodge the topics of: ascending AC * what do hit points mean * what does [insert ability score] mean * race as class * racial level limits * gender stat limits * racial balance * class… [en]

2014-03-19

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2014-03-15

• 08:22 UTC (diff) (history) Comments on 2009-05-25 B ⁄ X Affordances . . . . On the topic of quick character generation, here's James Young saying Char Gen is Super Boring, specially for new players. I agree! [en]
• 07:16 UTC (new) (history) 2014-03-15 Old School Elite Monsters . . . . Double its normal hit points. Give it some sort of area attack (or several options!) that would allow it to hit 1–3 enemies a turn and particularly to be able to get at those more vulnerable ranged combatants. Increase AC, attack bonus and damage of the monster minimally—only 1–2 points. [en]

2014-03-14

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• 20:59 UTC (new) (history) 2014-03-10 Twenty Two Years . . . . Twenty two years ago, Claudia and I started dating. It has been the most wonderful thing to happen to me in all my life. I've become a better person, a happier person, a more responsible person, a more caring person, … the changes are innumerable. In fact, it's probably impossible to say which of… [en]

2014-03-08

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• 18:44 UTC (diff) (history) Comments on 2013-08-15 Webhosting in Switzerland . . . . Alex, what's your plan for the Swiss web hosting? For a simple, low traffic blog one of these shared hosting will be enough: http:/www.marchionni.chwebhosting/ I try to keep the list updated and I'm using almost all of them to this day. Should write a review of each though. But if you're looking… [en]

2014-02-20

• 17:51 UTC (diff) (history) Comments on 2013-12-06 Organizing PDFs . . . . Wow, two months later and I have finally merged all the crap on the iPad with the stuff on my hard disk. As I keep buying more and more stuff (D&D Classics), I get more and more updated products when I visit the site again. But I think I figured it out, now. On my Mac, the folders are shared!… [en]

2014-02-19

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• 06:27 UTC (new) (history) 2014-02-12 Red Cliff . . . . I enjoyed Red Cliff (2008) even though it contained far more battle than I cared for. I liked Tony Leung. I kept thinking about the Three Kingdoms Book I started to read and the episodes of the [Chinese History Podcast] on the end of the Han, the Three Kingdoms Period, Daoism, the huge ships and… [en]

2014-02-11

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• 16:11 UTC (diff) (history) Comments on 2014-01-27 Nethack Mapping . . . . Thanks. The technology isn't hard, but there was a bit of a learning curve there (that I haven't finished climbing; there has to be a better way to manage the Z-order and get hyperlinks working again in the nodes). Layout can be the challenging part for the larger ones, though. So many nodes and… [en]
• 13:33 UTC (diff) (history) Comments on List of Open Books . . . . 'The signature of all things', by Elizabeth Gilbert. Regardless of the popularity of her best seller 'Eat, Pray, Love' I feel E. Gilbert is an amazing writer. This book, SOAT, is a very feminine book and a jewel, I absolutely loved it. It is written on a Jane Austen-style. E. Gilbert said in an… [en]
• 07:44 UTC (new) (history) 2014-01-30 Fourty Years of Dungeons and Dragons . . . . When adults do battle with pen and paper [de]

2014-01-27

2014-01-24

• 22:29 UTC (diff) (history) Comments on 2014-01-24 Game Music . . . . Thank you for the recommendation. :) [en]
• 08:46 UTC (new) (history) 2014-01-24 Game Music . . . . I don't have the time to pick songs for particular scenes when I'm running the game. The only thing I barely manage to do is skip the current track if it is widely inappropriate. I also can't have songs with lyrics that distract me, nor can I have music that has me bobbing my head or tapping my… [en]

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• 10:02 UTC (new) (history) Comments on 2014-01-12 Chase Rule . . . . In a comment, John Harper said: "The classic D&D method gives the PCs the choice to drop food and/or gold pieces to distract or delay pursuers, so it's not just 'compare movement speeds.'"﻿ I think that would be an even simpler alternative. In the days where the dungeon expedition was mostly a… [en]

2014-01-12

2014-01-11

• 23:03 UTC (new) (history) 2014-01-11 Gefolgsleute . . . . Kandidaten, welche sich vorstellen, wenn die Spielercharaktere nach Gehilfen und Gefolgsleuten suchen [de]
• 19:24 UTC (new) (history) 2014-01-11 mkhexgrid . . . . My Old School Hex Map Tutorial tells people to use mkhexgrid, if they can. It's what I've been doing for years, now. On my wife's laptop we now run Mac 10.9 ("Maverick") and it no longer builds. As I've switched to using Homebrew, I recided to write my own Formula. If you want to try it, save it as… [en]

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• 14:35 UTC (diff) (history) Comments on 2013-12-23 Verfolgungsjagd . . . . Nach Tim Franzkes Kommentar auf Google+ werde ich das umformulieren: Verfolgungsjagd: Wer verfolgt wird, muss 2W6 würfeln. Bei 2 haben die Häscher euch überrascht. Bei 3–6 kommt es zum Kampf. Bei 7–9 wähle zwei Punkte, bei 10–11 wähle einen Punkt, bei 12 wähle keinen Punkt aus der nachfolgenden… [de]

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• 09:03 UTC (diff) (history) Comments on 2013-12-17 PDF Button . . . . On my Mac, I don't need it. Printing to PDF is simple. On Windows, however, I need to install a software PDF printer if I want to do this. Just recently my sister asked me for help converting a Word document she had written. She didn't manage the installation of the PDF printer software. That… [en]
• 07:36 UTC (new) (history) 2013-12-19 Über die Bildung . . . . … auch wenn die Technologiegläubigkeit und der Optimismus unter den Verantwortlichen nicht erstaunen. [de]

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• 21:29 UTC (new) (history) 2013-11-16 How To Run A Contest . . . . When I started running the One Page Dungeon Contest I decided that I'd document my "process" and make this information public so that anybody who is willing to put in the hours can kickstart their own process. [en]
• 20:52 UTC (diff) (history) Comments on 2013-11-13 RPG Geek . . . . I said that I needed a better feel for the RPG Geek expectations. Well, I'm currently somewhat confused by the picture upload policy. I uploaded a public domain map of Mesopotamia for a game that is about playing heroes in a mythical Mesopotamia. It was rejected. I uploaded a map I had drawn for an… [en]

2013-11-13

• 13:41 UTC (new) (history) 2013-11-13 RPG Geek . . . . Sometimes I get the feeling that people online are asking for a comprehensive RPG database of artists, editors, and so on. Well, as far as I can tell, RPG Geek serves the purpose. [en]

2013-11-09

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• 17:18 UTC (diff) (history) 2013-11-08 Adventure Design Contest . . . . Bryce Lynch is running an adventure design contest. Bryce is a harsh critic of RPG modules. He doesn't mince words. I happen to agree with his taste, however, which is why I generally enjoy reading his reviews.

2013-11-05

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• 11:04 UTC (new) (history) 2013-10-29 How To Run Fate . . . . Prepare a sheet of paper with ideas. List NPCs (machines, programs, robots), rooms and the challenges they pose (stuff to reconnect, overcome, evade), tidbits you want to reveal, decisions that need to be made, consequences you'd like to see, and so on. [en]

2013-10-24

• 18:25 UTC (diff) (history) Comments on 2013-08-02 Fetchmail and Gmail . . . . Incorrect Harald. The same thing happens with IMAP, except I have 740,000 messages in my inbox! fetchmail: skipping message webalert@cldssinc.com@gmail-imap.l.google.com:739191 not flushed fetchmail: skipping message webalert@cldssinc.com@gmail-imap.l.google.com:739192 not flushed fetchmail:… [en]

2013-10-23

• 10:42 UTC (new) (history) 2013-10-23 Settlements in Sandboxes . . . . Recently, Gregor Vuga summarized the West Marches campaign model as "one safe home base + lots of very dangerous wilderness" and wondered about adding cities that are "interesting places where there might be a lot to do". Here's what I wrote. [en]

2013-10-22

• 14:17 UTC (new) (history) 2013-10-22 Random Names on IRC . . . . Sometimes I wonder whether nicks on IRC give too much away. Sex, cultural background, … So here's an experiment. Do you treat the people the same if you can't see their nick names? [en]

2013-10-21

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• 20:57 UTC (diff) (history) Comments on 2013-10-16 Knowledge Skill and Narration Rights . . . . The first part, I'd like to clarify. Players obviously control some part of the fiction; their characters and the fictional representation of actions initiated by them (and sometimes actions they were forced to take). However, players are generally not given control over facts of the world. For… [en]

2013-10-16

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• 09:27 UTC (diff) (history) Comments on 2013-09-26 Free Stuff . . . . I found another discussion on Google+, this time by Joe Naylor. He wondered "I'd like to know what you think is a reasonable price for a PDF." Once again I couldn't stop myself from commenting. :) I wrote: "I'm willing to pay more–a lot more–for things that aren't available for free. In other… [en]

2013-10-10

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• 07:58 UTC (new) (history) 2013-10-02 Qelong in Play . . . . What do you think? Not enough atmosphere? Just enough atmosphere? Quicker than you thought? Does this session summary make you want to tweak the encounters in the Qelong book? [en]

2013-09-30

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• 09:13 UTC (new) (history) 2013-12 Book Club . . . . What: / Dear Tom / by / Tom Courtenay/ When: 18 December, 19:30 – RSVP on Meetup (optional )) Where: [Bistro Lochergut] (tram 2+3 'Lochergut') Description by Amazon: When Tom Courtenay left his home in Hull to study in London his mother Annie wrote him letters every week. In them she would observe… [en]
• 09:09 UTC (new) (history) 2013-11 Book Club . . . . New meeting entry [en]
• 09:05 UTC (new) (history) 2013-10 Book Club . . . . New meeting entry [en]

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• 17:51 UTC (diff) (history) Comments on 2012-06-20 Hexcrawl Procedure . . . . Heya, The procedure's actually pretty simple to run in practice. What makes it look complex is all the reminders to have people keep accurate records and to remember to ask the relevant questions. In play each chunk goes something like: "Are we lost?" "No. You have the river on your right still."… [en]

2013-09-06

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• 14:13 UTC (new) (history) 2013-09-05 Treasure . . . . Courtney recently talked about treasure design on his blog. I use treasure for advancement and I agree with his assessment: random generation is makes players come back for more. [en]

2013-09-04

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• 12:50 UTC (diff) (history) 2013-08-19 Skills Inspired By Apocalypse World . . . . Recently I was writing about The Seclusium of Orphone of the Three Visions and forgot to mention the house rules appendix at the very end. On those two pages, Vincent Baker introduces his favorite form of perception test—essentially a skill system. [en]

2013-08-15

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• 06:26 UTC (new) (history) 2013-08-08 Looking for New Games . . . . Things I'm currently interested in: Saga of the Icelanders, Owl Hoot Trail. What else should I be looking at? I don't think that I need more dungeon explaration games on my list since I'm happy with classic D&D as it is. [en]

2013-08-07

2013-08-06

• 09:40 UTC (new) (history) 2013-08-06 The Seclusium of Orphone of the Three Visions . . . . I wrote this on Google+ and it grew and grew and now I think I should put it on my blog as well. I've been using Vincent Baker's The Seclusium of Orphone of the Three Visions to work on an upcoming adventure (which I haven't finished, yet). Before buying it, I had heard that it wasn't creative . . . [en]

2013-08-05

2013-08-02

2013-07-30

• 09:19 UTC (new) (history) 2013-07-30 Politics . . . . Looking back at how things have gone in the last year I'd say that all my RPG conversation has moved to Google+ and this wiki-blog is bit a repository of things I don't want to loose when Google+ is shut down. All my political thoughts are on Twitter: @kensanata and I'm almost exclusively . . . [en]

2013-07-29

• 13:18 UTC (new) (history) 2013-07-29 Setting Introductions . . . . Recently somebody wondered about [setting accessibility] and considered writing an intro for the players. Here's what I wrote in response. I find that writing a setting intro for players is usually a waste of time. They won't read it and you'll be angry. I find it easier to introduce setting piece . . . [en]
• 08:22 UTC (new) (history) 2013-07-29 Urban Campaigns . . . . The awesome Kevin Crawford of Sine Nomine left a great comment on Google+ when Reese Laundry asked about urban campaigns [en]

2013-07-27

2013-07-26

2013-07-24

• 09:43 UTC (new) (history) 2013-07-24 Drellin’s Fall . . . . Today I will be running Red Hand of Doom using Labyrinth Lord rules for a friend of his and his kids again. Some notes for myself regarding the fall of Drelling: "Goblins on the western shore!" Join Captain Soranna and her militia as they cross over? * Tags: [en]

2013-07-23

2013-07-21

2013-07-20

• 05:14 UTC (diff) (history) Comments on 2013-07-19 Pacific Rim . . . . Yeah. -> Pan's Labyrinth (en) was great visually and it had a disturbing plot. A haunting movie and no comparison. And I'm saying that even though I felt Pan's Labyrinth was too bleak. I felt punched afterwards. As one should feel considering a civil war I fear. [en]

2013-07-19

• 23:07 UTC (new) (history) 2013-07-19 Pacific Rim . . . . I felt about 25 years too old for this movie. It was a tiny bit better than Transformers. No quiet moments and insights like Blade Runner. No mystic undercurrents like Neon Genesis Evangelion. No character interplay like in Mass Effect. No singing and romance in Robotech. No strangeness like in . . . [en]

2013-07-18

• 20:14 UTC (new) (history) Comments on 2013-01-23 Handyman . . . . I recently needed to replace the lens cover again. And a day later it falls to the floor and the back cover shatters. Aaaaargh! Ordering one more spare lens cover and a new back cover. Luckily, this stuff is cheap. [en]
• 06:15 UTC (new) (history) 2013-07-18 Who Is Boss . . . . Every now and then I think of something related to artificial intelligence but forget to write it down. And then I forget it. Today I dreamt of something related to artificial intelligence and wrote it down in my dream so I would not forget. And I did not. Here it is. I saw two robots, and one of . . . [en]

2013-07-17

2013-07-15

• 08:48 UTC (diff) (history) Comments on 2013-07-15 Nighttrain to Lisbon . . . . I have the book lying around somewhere, so perhaps I will pick it up even though the movie did a bad job advertising it. I guess the occasional quotes from Amadeu de Prado's book are supposed to invoke these moments of introspection. The cutting was too eager for this to work, I think. Compare . . . [en]
• 07:14 UTC (new) (history) 2013-07-15 Nighttrain to Lisbon . . . . I watched Nighttrain to Lisbon (mostly because I learned that my stepbrother was involved in one of the songs via Trio Fado) which had some nice pictures of Lisbon and some interesting aspects of living under the fascist regime of Salazar and his secret police. A terrible thing. The aspects I did . . . [en]

2013-07-13

• 10:15 UTC (new) (history) 2013-07-13 The Grandmaster . . . . Beautiful costumes and sets, beautiful choreographers without slapstick humor, a message in favor of martial arts and against style chauvinism. The romance plot wasn't as thick as it sometimes is in Wong Karen Wai movies and cinematography was not done by Christopher Doyle but I still liked it very . . . [en]

2013-07-11

2013-07-08

2013-07-02

• 08:20 UTC (new) (history) 2013-07-02 Initiative . . . . In short: player characters benefit from a bonus to initiative only in the very last round. That seems to be a very minor benefit when compared with the increased complexity at the table. [de, en]

2013-07-01

2013-06-29

• 21:03 UTC (diff) (history) Comments on 2013-06-29 Chain . . . . Yeah, I try to enforce movement rates but in the simple Basic rules, all metal armor is equal when it comes to movement. I guess thinking of AC as a class feature instead of an upgrade works for me. As for elven chain mail: in my game it doesn't grant AC bonus but it only encumbers like leather, . . . [en]
• 09:40 UTC (new) (history) 2013-06-29 Chain . . . . I recently switched to the Moldvay Basic D&D price list. You can find a copy at the end of this blog post. The most obvious change is the price reduction for plate mail: leather is 20gp, chain is 40gp, plate is 60gp. The effect on my game? I think the main result is that player characters don't . . . [en]

2013-06-28

• 09:13 UTC (new) (history) 2013-06-28 Red Hand of Doom Treasure . . . . The black dragon hoard is rolled up at the table, by the players. They love doing this. Unfortunately, that also means I didn't write it down. They did. They really love rolling up treasure. [en]

2013-06-27

• 16:09 UTC (new) (history) 2013-06-27 Text Mapper for Traveller . . . . I know, it's a stupid waste of time because I already have the Traveller Subsector Mapper. But I couldn't resist the lure of showing off how flexible Text Mapper could be. And it works! [en]

2013-06-24

2013-06-18

2013-06-07

2013-06-06

2013-06-05

2013-06-03

2013-05-30

• 08:09 UTC (new) (history) 2013-05-30 Podcast Update . . . . I have occasionally linked the podcasts I listen to both as an effort to remember and as an attempt at recommendation. It has been more than a year since my last update. [en]

2013-05-29

2013-05-28

• 14:37 UTC (diff) (history) Comments on 2013-05-26 Popularity . . . . No worries. The lack of popularity is not bringing me down. :) What I find intriguing, however, is how the imagined audience changes what I feel comfortable writing about. Perhaps the post was a replacement post for a darker collection of thoughts on self-censorship, the balance between tolerance . . . [en]

2013-05-27

2013-05-26

2013-05-25

2013-05-23

2013-05-18

2013-05-17

2013-05-16

2013-05-15

2013-05-14

2013-05-13

2013-05-08

• 13:17 UTC (new) (history) 2013-05-08 Distributing XP With Emacs . . . . With D&D 3.5, I had a spreadsheet to compute the XP gained based on challenge rating and character level. It wasn't something to do quickly without a book in front of me. Now the complexity of the task has been reduced, but the number of characters has exploded to compensate! [en]

2013-05-07

2013-05-01

2013-04-30

• 12:56 UTC (new) (history) 2013-04-30 The Fall . . . . I'm still torn: was my decision do abandon my ranting online and turn into a gamer (HomoLudens) the right thing to do? After all, if we all retreat into our little shells, if we all tend to our little gardens, then nothing ever changes, right? [en]

2013-04-28

2013-04-26

2013-04-24

• 12:44 UTC (diff) (history) 2013-04-24 Cosmology of Love and Strive . . . . As I was listening to the episode on Empedocles on the History of Philosophy "without any gaps" podcast, my thoughts turned to cosmology and D&D. Basically, there is a big cycle between the rule of Love, where all the elements mingle and everything is a single perfect sphere, and Strife, where . . . [en]

2013-04-22

2013-04-19

2013-04-18

2013-04-17

2013-04-15

• 07:22 UTC (diff) (history) Comments on 2013-04-13 Garamond . . . . Well, I looked at mod_expire and added the following to my .htaccess file: {{{ ExpiresActive On ExpiresDefault "access plus 1 hours" ExpiresByType applicationx-font-ttf "access plus 1 years" ExpiresByType applicationvnd.ms-fontobject "access plus 1 years" FileETag none AddType . . . [en]

2013-04-13

2013-04-12

• 22:41 UTC (new) (history) 2013-04-12 More Old School Red Hand of Doom . . . . At the beginning of the session I mentioned rumors of a hydra along the main road (which they had avoided the last session). As their thoughts turned towards home and splitting up treasure, I said that they weren't home yet. Which way did they want to take? Along the main road, of course. [en]
• 22:29 UTC (new) (history) 2013-04-12 The 1PDC Process . . . . On the mailing list for the One Page Dungeon Contest 2013, one of the judges asked me to go through the process again. I’ve used my reply to write this blog post. [en]
• 12:32 UTC (diff) (history) Comments on 2013-04-08 Hellebarden und Helme ist ziemlich lang geworden . . . . Das ist wahr. Wenn ich allerdings so weit gehen würde, dann würde ich besser Rüstungsschutz (aufsteigend) statt Rüstungsklasse (absteigend) verwerfen. Irgendwie gehören die Treffertabellen dazu. :D Leider habe ich soeben gemerkt, dass der Default 8.5" &#215 11" ist und nicht A4. Wenn ich auf A4 . . . [de]

2013-04-08

2013-04-07

2013-04-02

2013-03-31

2013-03-30

2013-03-27

2013-03-26

2013-03-24

2013-03-22