Recent Changes

2015-03-05

2015-03-04

2015-03-03

2015-03-02

• 12:49 UTC (new) (history) 2015-03-02 RPG Blogs . . . . So, with blog rolls decreasing in importance and a lot of the RPG talk having moved to Google+, what are the blogs people recommend? [en]

2015-03-01

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2015-02-10

• 11:25 UTC (diff) (history) 2015-02-10 Gridmapper . . . . Gridmapper is my take on Daniel R. Collins' original GridMapper 1.0. I recently saw a link to ANAmap. It's just as simple to use and very beautiful. My Gridmapper does the following: * the output is scalable vector graphics (SVG) * it's free software (the SVG file contains all the Javascript… [en]

2015-02-09

2015-02-07

2015-02-06

2015-02-01

• 10:06 UTC (diff) (history) Comments on 2012-03-24 How Emacs Wiki Works . . . . The section on poor community aptly describes what I feel towards Stackexchange and Wikipedia. But I still participate. Simple answers to stupid questions are still useful. I will learn or not, on my own terms. Not every question needs to be a learning experience. But poor community bites. :( [en]

2015-01-21

2015-01-20

2015-01-18

• 22:17 UTC (diff) (history) Comments on Emacs Wiki Migration . . . . Yeah that's true. You'd need a github account to edit the source. Depending on how much content is added anonymously this might be ok (or might not be). I love rtfd because it's got awesome search and navigation is also easy. [en]

2015-01-16

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2014-12-31

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2014-12-03

• 22:56 UTC (diff) (history) Comments on 2014-12-02 Fluidity in Rules and Setting . . . . I can confirm that even ShadowRun is capable of supporting genre drift. It is a kitchen-sink setting with future technology, magic, and the matrix as the three big focal points. In the SR campaign I ran two decades ago, we even had different players focus on different parts of the genre, including… [en]

2014-12-02

2014-11-30

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2014-11-13

2014-11-11

2014-11-10

2014-11-09

• 18:54 UTC (diff) (history) Comments on Raspberry Pi als privater Email Server . . . . Oh, and I realized that the remaining articles of the Ars Technica series went live ages ago: Taking e-mail back, part 2: Arming your server with Postfix and Dovecot, Taking e-mail back, part 3: Fortifying your box against spammers, Taking e-mail back, part 4: The finale, with webmail &… [de, en]

2014-11-08

2014-11-05

• 21:50 UTC (diff) (history) Comments on 2014-11-05 Donations . . . . I actually like the policy of allowing reasonable ads. After all, whenever I use free services, I provided with some service. I'd like the web to work without ads, but there are enough services I use which rely on ads. I mostly disagree with tracking, invasion of my privacy, animated ads, large… [en]
• 15:00 UTC (new) (history) 2014-11-05 Donations . . . . Recently I made some $10 donations, and I'm planning on some more. * Mozilla * This American Life * Ad Block And I regularly donate about$10/month to the EFF, the FSF and the FSFE. Tags: [en]

2014-11-02

2014-11-01

• 00:20 UTC (new) (history) Magische Gegenstände . . . . Ich probiere, eine Liste von magischen Gegenständen zu schreiben, welche genau zu meiner Kampagne passen. <journal search tag "Magische Gegenstände">

2014-10-31

2014-10-30

2014-10-29

• 15:33 UTC (new) (history) 2014-10-29 Skills . . . . A recent discussion on Google+ prompted me to explain how I use skills: I usually don't use skills and backgrounds explicitly in my B/X game but rather I ask the player: do you think your character would know this? Is this something they have done in the past? If so, auto success and write it on… [en]

2014-10-24

2014-10-23

• 10:28 UTC (diff) (history) Comments on 2014-09-20 . . . . Es hat leider immer noch viele Kisten, die herum stehen, aber so langsam wird es wohnlicher. Unser Problem ist wirklich, dass wir zuviele Dinge haben… [de]

2014-10-15

• 10:34 UTC (diff) (history) Comments on 2014-10-15 Con Games . . . . Yes, practice sessions are definitely a good thing. In my case, I love running a few indie games that keep presenting the same characters and the same situations:Lady Blackbird, Darkening Skies, The Mountain Witch. These games make it particularly easy for me. I've run them before, they're great.… [en]
• 08:45 UTC (new) (history) 2014-10-15 fail2ban . . . . First public disclosure 2014-09-24, activity starting 2014-10-06. [en]
• 08:16 UTC (new) (history) 2014-10-15 Adventure Prep . . . . All in all this took maybe an hour or two of scribbling and resulted in a three hour session. Not very efficient by my old standard (1h prep for a 4h game) but I guess I enjoy this sort of prep. [en]
• 06:31 UTC (new) (history) 2014-10-15 Con Games . . . . Somebody was recently wondering about con games on Google+ in a private post and I left the following comment: * bring pre gens, have pictures of the characters or a strong, bold three word characterization which allows people to pick characters without reading the entire character sheet * start… [en]

2014-10-14

2014-10-09

2014-09-25

2014-09-20

• 20:49 UTC (new) (history) 2014-09-20 . . . . Wir sind umgezogen. Weiter hinaus, wo die Menschen älter sind, wo die Hipsters und Yuppies fehlen, wo es weniger two incomes no kids gibt – also eigentlich praktisch in fremdes Land. Irgendwie auch schön, wenn man in der Siedlung begrüsst wird. Im Kreis 4 kannten uns die Nachbarn ja schon im… [de]

2014-09-14

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2014-08-26

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2014-08-21

• 08:13 UTC (new) (history) 2014-08-21 No Dice . . . . Just recently, I looked over my reaction roll table and started thinking about adding some more words to help me improvise better. [en]

2014-08-16

• 09:37 UTC (diff) (history) Comments on 2014-08-14 Who to Follow . . . . I don't. 😥 That's the other side of this coin. I still remember when I was a teenager and later, in my early twenties, I subscribed to various daily and weekly newspapers. And it was just so much to read! I was frustrated, and so I canceled many of my subscriptions. These days, the same is true for… [en]

2014-08-15

2014-08-14

2014-08-12

• 07:43 UTC (new) (history) Comments on 2012-12-20 Monsters . . . . In a fight, I imagine the shroom lord to jump from mushroom to mushroom like a magic hare, grow to the size of a rhino, manifest swirling colors, huge eyes with spiral patterns, ethereal hands growing from his back and caressing you as he attempts to grab your head and stick his long tongue through… [en]

2014-08-11

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2014-07-30

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2014-07-25

• 22:01 UTC (diff) (history) Comments on 2014-07-18 Kleriker . . . . Und hier nun ein Blog Post, in dem die Kleriker gelobt werden: Misunderstood and Improperly Played - the Cleric. : "the roles of the Big Four are - fighter is physical offense, magic-user is magical offense, thief is scouting and intelligence, and the cleric is physical and magical defense. : Or,… [de, en]

2014-07-21

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2014-07-08

• 14:56 UTC (new) (history) 2014-07-08 Character Names . . . . For a while, my character generator used a name list based on German saints and an English list of saints. Later, I switched to a different list of names but now I feel that maybe I should have kept it. So, I'm posting it. 1664 items… I dunno, roll 1d1664? Or help me pad the list in order to get to… [en]

2014-07-07

• 18:31 UTC (diff) (history) Comments on 2014-06-20 Rewarding a Thing . . . . I am going to respond to only one thing, your question about a sandbox. The way I see it (and this is just one point of view), in a sandbox game, the players are essentially "exploring" an unknown map. In some cases this is the literal act of mapping out unrevealed hexes on a map. In other cases… [en]

2014-07-06

2014-07-05

2014-07-03

2014-07-02

2014-07-01

2014-06-30

• 14:08 UTC (new) (history) Comments on 2014-06-30 Mapping . . . . I think a lot of playersDMs worry too much about the exact layout. A brief shorthand description works fine if the players get it and it doesn't cause them to blunder into situations or tactics more vivid description would eliminate. The "you are here" flashcard sketch saves a lot of time and… [en]
• 09:39 UTC (new) (history) 2014-06-30 Mapping . . . . Don't train your players to care about the boring stuff. [en]

2014-06-29

2014-06-28

2014-06-26

2014-06-25

2014-06-24

• 14:49 UTC (new) (history) 2014-06-24 Emacs and Dice . . . . If I roll one of the five standard gaming dice (d4, d6,d8, d10,d12) and you also roll one of those, what are my chances of rolling higher, equal or lower than you, for each possible combination of dice.﻿ [de, en]
• 10:36 UTC (new) (history) 2014-06-24 Distractions . . . . The techniques to be used against improvising the entire adventure or railroading the party through the vision I had earlier that day… [en]

2014-06-23

2014-06-22

2014-06-20

2014-06-19

2014-06-17

• 09:51 UTC (new) (history) 2014-06-17 Isotope . . . . We spent half an hour after the game talking about it, comparing it to Apocalypse World (which was deemed longer and harder to get into for little benefit), Lady Blackbird (which was deemed to promise better character development via keys and locked tags) and Traveller (which was deemed to similar… [en]

2014-06-12

2014-06-07

2014-06-04

2014-06-03

• 14:32 UTC (diff) (history) Comments on 2014-06-03 Tiribazos . . . . Das war's leider schon! Am Spielabend hatte ich, wie gesagt, die Aktion nach Korinthos verlegt. Spieler kommen an, beleidigen den Kapitän der Spartaner, so dass dieser mit dem Speer nach einem Charakter wirft, der Gesandte der Spartaner taucht auf, man trennt sich, die Gruppe geht zum König, die… [de]
• 08:03 UTC (new) (history) 2014-06-03 Tiribazos . . . . Ein One-Shot für Fate [de]

2014-05-31

2014-05-28

• 06:07 UTC (diff) (history) Comments on 2014-05-22 Stat Blocks . . . . Same here, sometimes I'll have extra stuff happen on a natural 20. If monsters have a breath attack they don't use every round, I also like to give the chance for them to use it (since no d20 is rolled). I like 50% or 1–3/6 better than "every 1d4 rounds". In your stat block the "Atk" label is the… [en]

2014-05-26

• 07:06 UTC (diff) (history) Comments on 2013-07-02 Initiative . . . . Recently Robert Fisher had posted a video talking about weapon length to Google+. My first comment was this: «Part of the problem is that characters survive hit point loss without adverse effect. That's why a "initiative using weapon length in the first round" isn't a great rule for D&D.﻿»… [en]

2014-05-22

• 08:50 UTC (new) (history) 2014-05-22 Stat Blocks . . . . Perhaps if more people posted their favorite monster stat notation and argued for their differences, we could start building said "rough consensus". [en]

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